Cognitive enhancement through action video game training: great expectations require greater evidence
暂无分享,去创建一个
Timothy I. Michaels | Brandon K Ashinoff | Joseph Bisoglio | Joshua E Mervis | Joseph Bisoglio | Joshua E. Mervis | Brandon K. Ashinoff
[1] K. Ball,et al. Visual attention problems as a predictor of vehicle crashes in older drivers. , 1993, Investigative ophthalmology & visual science.
[2] A. Kramer,et al. Videogame training strategy-induced change in brain function during a complex visuomotor task , 2012, Behavioural Brain Research.
[3] Camarin E. Rolle,et al. Video game training enhances cognitive control in older adults , 2013, Nature.
[4] A. Kramer,et al. Regional differences in brain volume predict the acquisition of skill in a complex real-time strategy videogame , 2011, Brain and Cognition.
[5] M. D’Esposito. Working memory. , 2008, Handbook of clinical neurology.
[6] H. Harlow,et al. The formation of learning sets. , 1949, Psychological review.
[7] Thomas S. Redick,et al. Is working memory training effective? , 2012, Psychological bulletin.
[8] D. Simons,et al. The effects of video game playing on attention, memory, and executive control. , 2008, Acta psychologica.
[9] R. Schmidt,et al. New Conceptualizations of Practice: Common Principles in Three Paradigms Suggest New Concepts for Training , 1992 .
[10] Marisa Carrasco,et al. Attention improves or impairs visual performance by enhancing spatial resolution , 1998, Nature.
[11] J. Pratt,et al. Playing an Action Video Game Reduces Gender Differences in Spatial Cognition , 2007, Psychological science.
[12] Dimitris Mavridis,et al. A practical introduction to multivariate meta-analysis , 2013, Statistical methods in medical research.
[13] Ian Spence,et al. Women match men when learning a spatial skill. , 2009, Journal of experimental psychology. Learning, memory, and cognition.
[14] P. Greenfield,et al. Action video games and informal education: Effects on strategies for dividing visual attention , 1994 .
[15] A. Mirsky,et al. The Continuous Performance Test. , 1963 .
[16] D. Simons,et al. Advances in video game methods and reporting practices (but still room for improvement): a commentary on Strobach, Frensch, and Schubert (2012). , 2012, Acta psychologica.
[17] C. S. Green,et al. Brain plasticity through the life span: learning to learn and action video games. , 2012, Annual review of neuroscience.
[18] C. S. Green,et al. Action video game modifies visual selective attention , 2003, Nature.
[19] M. S. Patel,et al. An introduction to meta-analysis. , 1989, Health Policy.
[20] C Shawn Green,et al. Increasing Speed of Processing With Action Video Games , 2009, Current directions in psychological science.
[21] A. Kramer,et al. Can training in a real-time strategy video game attenuate cognitive decline in older adults? , 2008, Psychology and aging.
[22] A. Karni,et al. The time course of learning a visual skill , 1993, Nature.
[23] Patricia M. Greenfield,et al. Effect of video game practice on spatial skills in girls and boys , 1994 .
[24] Jing Feng,et al. Playing a First-person Shooter Video Game Induces Neuroplastic Change , 2012, Journal of Cognitive Neuroscience.
[25] M. Kossut,et al. [Brain plasticity]. , 2000, Neurologia i neurochirurgia polska.
[26] Zhang Yu-Xuan,et al. Working Memory Training , 2020, Cognitive Training.
[27] Patricia M. Greenfield,et al. Two-dimensional representation of movement through three- dimensional space: The role of video game expertise☆ , 1994 .
[28] P. Goldman-Rakic. Architecture of the Prefrontal Cortex and the Central Executive , 1995, Annals of the New York Academy of Sciences.
[29] D. Bavelier,et al. Exercising your brain: a review of human brain plasticity and training-induced learning. , 2008, Psychology and aging.
[30] Torsten Schubert,et al. Video game practice optimizes executive control skills in dual-task and task switching situations. , 2012, Acta psychologica.
[31] Kathy A. Low,et al. Different slopes for different folks: alpha and delta EEG power predict subsequent video game learning rate and improvements in cognitive control tasks. , 2012, Psychophysiology.
[32] Alexandre Pouget,et al. Improved Probabilistic Inference as a General Learning Mechanism with Action Video Games , 2010, Current Biology.
[33] Ian Spence,et al. Playing shooter and driving videogames improves top-down guidance in visual search , 2013, Attention, Perception, & Psychophysics.
[34] D. Bavelier,et al. Neural bases of selective attention in action video game players , 2012, Vision Research.
[35] Daphne Bavelier,et al. The effect of action video game experience on task-switching , 2012, Comput. Hum. Behav..
[36] M. Carrasco,et al. Attention alters appearance , 2004, Nature Neuroscience.
[37] Monica Melby-Lervåg,et al. Is working memory training effective? A meta-analytic review. , 2013, Developmental psychology.
[38] Walter R. Boot,et al. The Pervasive Problem With Placebos in Psychology , 2013, Perspectives on psychological science : a journal of the Association for Psychological Science.
[39] Julie I. Cohen,et al. Effect of action video games on the spatial distribution of visuospatial attention. , 2006, Journal of experimental psychology. Human perception and performance.
[40] Adam C. Oei,et al. Enhancing Cognition with Video Games: A Multiple Game Training Study , 2013, PloS one.
[41] R. E. Pastore,et al. SIGNAL DETECTION THEORY: CONSIDERATIONS FOR GENERAL APPLICATION , 1974 .
[42] A Baddeley,et al. Working memory. In G. H. Bower (Ed.), The psychology of learning andmotivation: Advances in research and theory (Vol. 8, pp. 47-89). , 1974 .
[43] Tor D. Wager,et al. Common and unique components of response inhibition revealed by fMRI , 2005, NeuroImage.
[44] C. Reynolds,et al. The continuous performance test: a window on the neural substrates for attention? , 2002, Archives of clinical neuropsychology : the official journal of the National Academy of Neuropsychologists.
[45] William C. Mann,et al. Video game training to improve selective visual attention in older adults , 2013, Comput. Hum. Behav..
[46] Monica Fabiani,et al. Learning to multitask: effects of video game practice on electrophysiological indices of attention and resource allocation. , 2011, Psychophysiology.
[47] Á. Kristjánsson. The case for causal influences of action videogame play upon vision and attention , 2013, Attention, perception & psychophysics.
[48] C. S. Green,et al. Enumeration versus multiple object tracking: the case of action video game players , 2006, Cognition.
[49] Thomas E. Nichols,et al. Toward a taxonomy of attention shifting: Individual differences in fMRI during multiple shift types , 2005, Cognitive, affective & behavioral neuroscience.
[50] Patricia M. Greenfield,et al. Video games as cultural artifacts. , 1994 .
[51] Kasey L. Powers,et al. Effects of video-game play on information processing: A meta-analytic investigation , 2013, Psychonomic Bulletin & Review.
[52] Walter R. Boot,et al. Examining neural correlates of skill acquisition in a complex videogame training program , 2012, Front. Hum. Neurosci..
[53] W. Dunlap,et al. Meta-Analysis of Experiments With Matched Groups or Repeated Measures Designs , 1996 .
[54] S. Kühn,et al. Playing Super Mario induces structural brain plasticity: gray matter changes resulting from training with a commercial video game , 2014, Molecular Psychiatry.
[55] D. Simons,et al. Striatal volume predicts level of video game skill acquisition. , 2010, Cerebral cortex.