Cognitive enhancement through action video game training: great expectations require greater evidence

Action video game training may hold promise as a cognitive intervention with the potential to enhance daily functioning and remediate impairments, but this must be more thoroughly evaluated through evidence-based practices. We review current research on the effect of action video game training on visual attention and visuospatial processing, executive functions, and learning and memory. Focusing on studies that utilize strict experimental controls and synthesize behavioral and neurophysiological data, we examine whether there is sufficient evidence to support a causal relationship between action video game training and beneficial changes in cognition. Convergent lines of behavioral and neurophysiological evidence tentatively support the efficacy of training, but the magnitude and specificity of these effects remain obscure. Causal inference is thus far limited by a lack of standardized and well-controlled methodology. Considering future directions, we suggest stringent adherence to evidence-based practices and collaboration modeled after clinical trial networks. Finally, we recommend the exploration of more complex causal models, such as indirect causal relationships and interactions that may be masking true effects.

[1]  K. Ball,et al.  Visual attention problems as a predictor of vehicle crashes in older drivers. , 1993, Investigative ophthalmology & visual science.

[2]  A. Kramer,et al.  Videogame training strategy-induced change in brain function during a complex visuomotor task , 2012, Behavioural Brain Research.

[3]  Camarin E. Rolle,et al.  Video game training enhances cognitive control in older adults , 2013, Nature.

[4]  A. Kramer,et al.  Regional differences in brain volume predict the acquisition of skill in a complex real-time strategy videogame , 2011, Brain and Cognition.

[5]  M. D’Esposito Working memory. , 2008, Handbook of clinical neurology.

[6]  H. Harlow,et al.  The formation of learning sets. , 1949, Psychological review.

[7]  Thomas S. Redick,et al.  Is working memory training effective? , 2012, Psychological bulletin.

[8]  D. Simons,et al.  The effects of video game playing on attention, memory, and executive control. , 2008, Acta psychologica.

[9]  R. Schmidt,et al.  New Conceptualizations of Practice: Common Principles in Three Paradigms Suggest New Concepts for Training , 1992 .

[10]  Marisa Carrasco,et al.  Attention improves or impairs visual performance by enhancing spatial resolution , 1998, Nature.

[11]  J. Pratt,et al.  Playing an Action Video Game Reduces Gender Differences in Spatial Cognition , 2007, Psychological science.

[12]  Dimitris Mavridis,et al.  A practical introduction to multivariate meta-analysis , 2013, Statistical methods in medical research.

[13]  Ian Spence,et al.  Women match men when learning a spatial skill. , 2009, Journal of experimental psychology. Learning, memory, and cognition.

[14]  P. Greenfield,et al.  Action video games and informal education: Effects on strategies for dividing visual attention , 1994 .

[15]  A. Mirsky,et al.  The Continuous Performance Test. , 1963 .

[16]  D. Simons,et al.  Advances in video game methods and reporting practices (but still room for improvement): a commentary on Strobach, Frensch, and Schubert (2012). , 2012, Acta psychologica.

[17]  C. S. Green,et al.  Brain plasticity through the life span: learning to learn and action video games. , 2012, Annual review of neuroscience.

[18]  C. S. Green,et al.  Action video game modifies visual selective attention , 2003, Nature.

[19]  M. S. Patel,et al.  An introduction to meta-analysis. , 1989, Health Policy.

[20]  C Shawn Green,et al.  Increasing Speed of Processing With Action Video Games , 2009, Current directions in psychological science.

[21]  A. Kramer,et al.  Can training in a real-time strategy video game attenuate cognitive decline in older adults? , 2008, Psychology and aging.

[22]  A. Karni,et al.  The time course of learning a visual skill , 1993, Nature.

[23]  Patricia M. Greenfield,et al.  Effect of video game practice on spatial skills in girls and boys , 1994 .

[24]  Jing Feng,et al.  Playing a First-person Shooter Video Game Induces Neuroplastic Change , 2012, Journal of Cognitive Neuroscience.

[25]  M. Kossut,et al.  [Brain plasticity]. , 2000, Neurologia i neurochirurgia polska.

[26]  Zhang Yu-Xuan,et al.  Working Memory Training , 2020, Cognitive Training.

[27]  Patricia M. Greenfield,et al.  Two-dimensional representation of movement through three- dimensional space: The role of video game expertise☆ , 1994 .

[28]  P. Goldman-Rakic Architecture of the Prefrontal Cortex and the Central Executive , 1995, Annals of the New York Academy of Sciences.

[29]  D. Bavelier,et al.  Exercising your brain: a review of human brain plasticity and training-induced learning. , 2008, Psychology and aging.

[30]  Torsten Schubert,et al.  Video game practice optimizes executive control skills in dual-task and task switching situations. , 2012, Acta psychologica.

[31]  Kathy A. Low,et al.  Different slopes for different folks: alpha and delta EEG power predict subsequent video game learning rate and improvements in cognitive control tasks. , 2012, Psychophysiology.

[32]  Alexandre Pouget,et al.  Improved Probabilistic Inference as a General Learning Mechanism with Action Video Games , 2010, Current Biology.

[33]  Ian Spence,et al.  Playing shooter and driving videogames improves top-down guidance in visual search , 2013, Attention, Perception, & Psychophysics.

[34]  D. Bavelier,et al.  Neural bases of selective attention in action video game players , 2012, Vision Research.

[35]  Daphne Bavelier,et al.  The effect of action video game experience on task-switching , 2012, Comput. Hum. Behav..

[36]  M. Carrasco,et al.  Attention alters appearance , 2004, Nature Neuroscience.

[37]  Monica Melby-Lervåg,et al.  Is working memory training effective? A meta-analytic review. , 2013, Developmental psychology.

[38]  Walter R. Boot,et al.  The Pervasive Problem With Placebos in Psychology , 2013, Perspectives on psychological science : a journal of the Association for Psychological Science.

[39]  Julie I. Cohen,et al.  Effect of action video games on the spatial distribution of visuospatial attention. , 2006, Journal of experimental psychology. Human perception and performance.

[40]  Adam C. Oei,et al.  Enhancing Cognition with Video Games: A Multiple Game Training Study , 2013, PloS one.

[41]  R. E. Pastore,et al.  SIGNAL DETECTION THEORY: CONSIDERATIONS FOR GENERAL APPLICATION , 1974 .

[42]  A Baddeley,et al.  Working memory. In G. H. Bower (Ed.), The psychology of learning andmotivation: Advances in research and theory (Vol. 8, pp. 47-89). , 1974 .

[43]  Tor D. Wager,et al.  Common and unique components of response inhibition revealed by fMRI , 2005, NeuroImage.

[44]  C. Reynolds,et al.  The continuous performance test: a window on the neural substrates for attention? , 2002, Archives of clinical neuropsychology : the official journal of the National Academy of Neuropsychologists.

[45]  William C. Mann,et al.  Video game training to improve selective visual attention in older adults , 2013, Comput. Hum. Behav..

[46]  Monica Fabiani,et al.  Learning to multitask: effects of video game practice on electrophysiological indices of attention and resource allocation. , 2011, Psychophysiology.

[47]  Á. Kristjánsson The case for causal influences of action videogame play upon vision and attention , 2013, Attention, perception & psychophysics.

[48]  C. S. Green,et al.  Enumeration versus multiple object tracking: the case of action video game players , 2006, Cognition.

[49]  Thomas E. Nichols,et al.  Toward a taxonomy of attention shifting: Individual differences in fMRI during multiple shift types , 2005, Cognitive, affective & behavioral neuroscience.

[50]  Patricia M. Greenfield,et al.  Video games as cultural artifacts. , 1994 .

[51]  Kasey L. Powers,et al.  Effects of video-game play on information processing: A meta-analytic investigation , 2013, Psychonomic Bulletin & Review.

[52]  Walter R. Boot,et al.  Examining neural correlates of skill acquisition in a complex videogame training program , 2012, Front. Hum. Neurosci..

[53]  W. Dunlap,et al.  Meta-Analysis of Experiments With Matched Groups or Repeated Measures Designs , 1996 .

[54]  S. Kühn,et al.  Playing Super Mario induces structural brain plasticity: gray matter changes resulting from training with a commercial video game , 2014, Molecular Psychiatry.

[55]  D. Simons,et al.  Striatal volume predicts level of video game skill acquisition. , 2010, Cerebral cortex.