Decomposing Interactive Behavior

Interactive behavior emerges from the interaction of embodied cognition with task and the artifacts designed to accomplish the task. The current study focuses on how subtle changes in interface design lead to changes in the cognition, perception, and action operations that compose interactive behavior. The Argus Prime task is explained and the nature of the modeling effort is discussed. Insights obtained by exploring differences between model and human performance in one aspect of the Argus Prime task are presented.