Game On: accessible serious games for offenders and those at risk of offending
暂无分享,去创建一个
Steven Battersby | N Shopland | D. Brown | S. Battersby | David J. Brown | Alex Tully | Steven Richardson | N. Shopland | Alex Tully | Steven Richardson
[1] J. Cromby,et al. The potentials of virtual environments in the education and training of people with learning disabilities. , 1996, Journal of intellectual disability research : JIDR.
[2] David J. Brown,et al. Accessible virtual environments for people who are blind - creating an intelligent virtual cane using the Nintendo Wii controller , 2008 .
[3] David Saldaña,et al. Use of a computer-assisted program to improve metacognition in persons with severe intellectual disabilities. , 2005, Research in developmental disabilities.
[4] Penny Standen,et al. Can serious games improve memory skills in people with ID , 2008 .
[5] M. Prensky. Digital Natives, Digital Immigrants , 2001 .
[6] Thomas Westin,et al. Game accessibility case study : Terraformers - a real-time 3D graphic game , 2004 .
[7] Paul Sharkey,et al. Proceedings of the 10th international conference on disability, virtual reality and associated technologies (ICDVRAT 2014) , 2000 .
[8] Penny Standen,et al. An evaluation of the use of a switch controlled computer game in improving the choice reaction time of adults with intellectual disabilities , 2006 .
[9] D. Brown,et al. Effect of playing computer games on decision making in people with intellectual disabilities , 2009 .
[10] Jaime Sánchez,et al. AudioMath: Blind children learning mathematics through audio , 2005 .
[11] Peter Comber,et al. BBC News Online , 2002 .
[12] Lindsay J. Evett,et al. Can serious games engage the disengaged , 2007 .