A Fitts' law study of pupil dilations in a head-mounted display
暂无分享,去创建一个
I. Scott MacKenzie | John Paulin Hansen | Per Baekgaard | Katsumi Minakata | J. P. Hansen | Katsumi Minakata | Per Baekgaard | I. Mackenzie
[1] Peter Robinson,et al. Cursor measures for motion-impaired computer users , 2002, ASSETS.
[2] Andrew Neal,et al. The effect of motor task precision on pupil diameter. , 2017, Applied ergonomics.
[3] Martin Grund,et al. Move it there, or not?: the design of voice commands for gaze with speech , 2012, Gaze-In '12.
[4] E. Hess,et al. Pupil Size in Relation to Mental Activity during Simple Problem-Solving , 1964, Science.
[5] I. Scott MacKenzie,et al. Pointing by gaze, head, and foot in a head-mounted display , 2019, ETRA.
[6] John Magee,et al. Comparison of Two Methods to Control the Mouse Using a Keypad , 2016, ICCHP.
[7] Brian P. Bailey,et al. Categories & Subject Descriptors: H.5.2 [Information , 2022 .
[8] Cristina Manresa-Yee,et al. Head-tracking interfaces on mobile devices: Evaluation using Fitts' law and a new multi-directional corner task for small displays , 2018, Int. J. Hum. Comput. Stud..
[9] P. M. Grant,et al. Development of a wheelchair virtual reality platform for use in evaluating wheelchair access , 2000 .
[10] Kathryn Ziegler-Graham,et al. Estimating the prevalence of limb loss in the United States: 2005 to 2050. , 2008, Archives of physical medicine and rehabilitation.
[11] Manfred Tscheligi,et al. CHI '04 Extended Abstracts on Human Factors in Computing Systems , 2004, CHI 2004.
[12] 石原 忍. Tests for Colour-Blindness , 1910, Nature.
[13] M. Narayanan,et al. Virtual reality applications , 1994, Proceedings of WESCON '94.
[14] Jacob O. Wobbrock,et al. Slide rule: making mobile touch screens accessible to blind people using multi-touch interaction techniques , 2008, Assets '08.
[15] Ketan Patel,et al. Augmented and virtual reality in surgery-the digital surgical environment: applications, limitations and legal pitfalls. , 2016, Annals of translational medicine.
[16] M. Stella Atkins,et al. Pupil dilations during target-pointing respect Fitts' law , 2014, ETRA.
[17] M. Kempton,et al. Virtual reality in the psychological treatment for mental health problems: An systematic review of recent evidence , 2016, Psychiatry Research.
[18] G. Pearson,et al. Of moles and men: the design of foot controls for workstations , 1986, CHI '86.
[19] J. Beatty,et al. Pupillary dilations in movement preparation and execution. , 1985, Psychophysiology.
[20] Robert F. Stanners,et al. The pupillary response as an indicator of arousal and cognition , 1979 .
[21] Benjamin B. Bederson,et al. Multi-modal text entry and selection on a mobile device , 2010, Graphics Interface.
[22] Vijay Rajanna,et al. GAWSCHI: gaze-augmented, wearable-supplemented computer-human interaction , 2016, ETRA.
[23] Xuan Zhang,et al. Evaluating Eye Tracking with ISO 9241 - Part 9 , 2007, HCI.
[24] Andrea Tarallo,et al. A virtual reality approach for usability assessment: case study on a wheelchair-mounted robot manipulator , 2012, Engineering with Computers.
[25] J. Beatty. Task-evoked pupillary responses, processing load, and the structure of processing resources. , 1982 .
[26] Antonio Giordano,et al. Virtual Reality in Health System: Beyond Entertainment. A Mini‐Review on the Efficacy of VR During Cancer Treatment , 2016, Journal of cellular physiology.
[27] Raimund Dachselt,et al. Gaze-supported foot interaction in zoomable information spaces , 2013, CHI Extended Abstracts.
[28] S. Sirois,et al. Pupillometry , 2012, Perspectives on psychological science : a journal of the Association for Psychological Science.
[29] William R. Sherman,et al. Understanding Virtual RealityInterface, Application, and Design , 2002, Presence: Teleoperators & Virtual Environments.
[30] I. Scott MacKenzie,et al. Camera Mouse + ClickerAID: Dwell vs. Single-Muscle Click Actuation in Mouse-Replacement Interfaces , 2015, HCI.
[31] Dieter Kranzlmüller,et al. ShoeSoleSense: demonstrating a wearable foot interface for locomotion in virtual environments , 2014, CHI Extended Abstracts.
[32] Robert J. Teather,et al. Pointing at 3D targets in a stereo head-tracked virtual environment , 2011, 2011 IEEE Symposium on 3D User Interfaces (3DUI).
[33] Shinjiro Kawato,et al. Human Factors Evaluation of a Vision-Based Facial Gesture Interface , 2003, 2003 Conference on Computer Vision and Pattern Recognition Workshop.
[34] D Kahneman,et al. Pupil Diameter and Load on Memory , 1966, Science.
[35] I. Scott MacKenzie,et al. A Fitts' law study of click and dwell interaction by gaze, head and mouse with a head-mounted display , 2018, COGAIN@ETRA.
[36] Mark R. Mine,et al. Virtual Environment Interaction Techniques , 1995 .
[37] J. Beatty,et al. The pupillary system. , 2000 .
[38] Peter Robinson,et al. Developing a methodology for the design of accessible interfaces , 1998 .
[39] Sang Do Noh,et al. Virtual reality applications in manufacturing industries: Past research, present findings, and future directions , 2015, Concurr. Eng. Res. Appl..
[40] Oleg Spakov,et al. Fast gaze typing with an adjustable dwell time , 2009, CHI.
[41] Thies Pfeiffer,et al. Advantages of eye-gaze over head-gaze-based selection in virtual and augmented reality under varying field of views , 2018, COGAIN@ETRA.
[42] M. Stella Atkins,et al. Pupil responses to continuous aiming movements , 2015, Int. J. Hum. Comput. Stud..
[43] Jason Alexander,et al. The Feet in Human--Computer Interaction , 2015, ACM Comput. Surv..
[44] Vijay Rajanna. Gaze Typing Through Foot-Operated Wearable Device , 2016, ASSETS.
[45] P. Fitts. The information capacity of the human motor system in controlling the amplitude of movement. , 1954, Journal of experimental psychology.
[46] Michela Ott,et al. A LITERATURE REVIEW ON IMMERSIVE VIRTUAL REALITY IN EDUCATION: STATE OF THE ART AND PERSPECTIVES. , 2015, 11th International Conference eLearning and Software for Education.
[47] Jennifer C Cornman,et al. Trends in the use of assistive technology and personal care for late-life disability, 1992-2001. , 2006, The Gerontologist.
[48] John Paulin Hansen,et al. Gaze typing in virtual reality: impact of keyboard design, selection method, and motion , 2018, ETRA.
[49] I. Scott MacKenzie,et al. Towards a standard for pointing device evaluation, perspectives on 27 years of Fitts' law research in HCI , 2004, Int. J. Hum. Comput. Stud..
[50] Päivi Majaranta,et al. Gaze Interaction and Applications of Eye Tracking - Advances in Assistive Technologies , 2011 .
[51] Gerd Bruder,et al. Analysis of direct selection in head-mounted display environments , 2014, 2014 IEEE Symposium on 3D User Interfaces (3DUI).
[52] I. Scott MacKenzie,et al. Extending Fitts' law to two-dimensional tasks , 1992, CHI.
[53] Norbert Elkmann,et al. GazeTap: towards hands-free interaction in the operating room , 2017, ICMI.
[54] Robert J. Teather,et al. The eyes don't have it: an empirical comparison of head-based and eye-based selection in virtual reality , 2017, SUI.