Isometric Texture Mapping for Free‐form Surfaces

Texture mapping is a frequently exploited technique in computer graphics aimed at the emulation of high‐resolution details in surfaces. In this paper we present a distance‐ratios preservation method for bivariate raster texture mapping to free‐form surfaces in an arbitrarily precise manner. The proposed method reduces the original general problem of computing the inverse of a three‐dimensional parametric surface mapping into a problem of two‐dimensional image warping. Several examples that demonstrate the proposed approach are also provided.

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