Rich Interaction in the Context of Networked Virtual Environments - Experiences Gained from the Multi-player Games Domain
暂无分享,去创建一个
[1] Rosalind W. Picard. Affective Computing , 1997 .
[2] Kulwinder Kaur,et al. Designing Virtual Environments for Usability , 1997 .
[3] Daniel Thalmann,et al. Interacting with Virtual Humans through Body Actions , 1998, IEEE Computer Graphics and Applications.
[4] Jay F. Nunamaker,et al. Future research in group support systems: needs, some questions and possible directions , 1997, Int. J. Hum. Comput. Stud..
[5] T. Manninen. Contextual Virtual Reality Prototyping Co-operative User-centred Design using Distributed Simulations , 2000 .
[6] Jonathan Steuer,et al. Defining virtual reality: dimensions determining telepresence , 1992 .
[7] Ivan Poupyrev,et al. Manipulating Objects in Virtual Worlds: Categorization and Empirical Evaluation of Interaction Techniques , 1999, J. Vis. Lang. Comput..
[8] Tom Carey,et al. Human-computer interaction , 1994 .
[9] Chungnan Lee,et al. Control Mechanism for Large-Scale Virtual Environments , 1999, J. Vis. Lang. Comput..
[10] Tony Manninen,et al. Interaction in networked virtual environments as communicative action: social theory and multi-player games , 2000, Proceedings Sixth International Workshop on Groupware. CRIWG 2000.
[11] Toni Robertson,et al. Cooperative Work and Lived Cognition: A Taxonomy of Embodied Actions , 1997, ECSCW.
[12] Olof Hagsand,et al. Interactive Multiuser VEs in the DIVE System , 1996, IEEE Multim..
[13] Rosalind W. Picard. Affective computing: (526112012-054) , 1997 .
[14] Keith Duncan,et al. Cognitive Engineering , 2017, Encyclopedia of GIS.
[15] Mark Mon-Williams,et al. What does virtual reality NEED?: human factors issues in the design of three-dimensional computer environments , 1996, Int. J. Hum. Comput. Stud..
[16] Doug A. Bowman,et al. Formalizing the Design, Evaluation, and Application of Interaction Techniques for Immersive Virtual Environments , 1999, J. Vis. Lang. Comput..
[17] Giuseppe Riva,et al. From Technology to Communication: Psycho-social Issues in Developing Virtual Environments , 1999, J. Vis. Lang. Comput..
[18] Emil M. Petriu,et al. Knowledge-based animation of articulated anthropomorphic models for virtual reality applications , 1999, IMTC/99. Proceedings of the 16th IEEE Instrumentation and Measurement Technology Conference (Cat. No.99CH36309).
[19] Joseph L. Gabbard. A Taxonomy of Usability Characteristics in Virtual Environments , 1997 .
[20] Alex Pentland,et al. The ALIVE system: wireless, full-body interaction with autonomous agents , 1997, Multimedia Systems.
[21] Michael Zyda,et al. Networked virtual environments - desgin and implementation , 1999 .
[22] Tony Manninen,et al. MULTIMEDIA GAME ENGINE AS DISTRIBUTED CONCEPTUALISATION AND PROTOTYPING TOOL - CONTEXTUAL VIRTUAL REALITY PROTOTYPING , 2000 .
[23] John H. Bailey,et al. Virtual spaces and real world places: transfer of route knowledge , 1996, Int. J. Hum. Comput. Stud..
[24] Daniel Thalmann,et al. Motor functions in the VLNET body-centered networked virtual environment , 1996 .