Real-time neuroevolution in the NERO video game
暂无分享,去创建一个
Risto Miikkulainen | Kenneth O. Stanley | Bobby D. Bryant | R. Miikkulainen | B. D. Bryant | B. Bryant
[1] Arthur L. Samuel,et al. Some Studies in Machine Learning Using the Game of Checkers , 1967, IBM J. Res. Dev..
[2] James L. McClelland,et al. Parallel distributed processing: explorations in the microstructure of cognition, vol. 1: foundations , 1986 .
[3] David E. Goldberg,et al. Genetic Algorithms with Sharing for Multimodalfunction Optimization , 1987, ICGA.
[4] Terrence J. Sejnowski,et al. A 'Neural' Network that Learns to Play Backgammon , 1987, NIPS.
[5] George Cybenko,et al. Approximation by superpositions of a sigmoidal function , 1989, Math. Control. Signals Syst..
[6] Alden H. Wright,et al. Genetic Algorithms for Real Parameter Optimization , 1990, FOGA.
[7] A. P. Wieland,et al. Evolving neural network controllers for unstable systems , 1991, IJCNN-91-Seattle International Joint Conference on Neural Networks.
[8] D. R. McGregor,et al. Designing application-specific neural networks using the structured genetic algorithm , 1992, [Proceedings] COGANN-92: International Workshop on Combinations of Genetic Algorithms and Neural Networks.
[9] Byoung-Tak Zhang,et al. Evolving Optimal Neural Networks Using Genetic Algorithms with Occam's Razor , 1993, Complex Syst..
[10] Heinrich Braun,et al. Evolving Neural Feedforward Networks , 1993 .
[11] Martin Mandischer,et al. Representation and Evolution of Neural Networks , 1993 .
[12] Francesco Mondada,et al. Automatic creation of an autonomous agent: genetic evolution of a neural-network driven robot , 1994 .
[13] I. Harvey. The artificial evolution of adaptive behaviour , 1994 .
[14] G. Kane. Parallel Distributed Processing: Explorations in the Microstructure of Cognition, vol 1: Foundations, vol 2: Psychological and Biological Models , 1994 .
[15] Hava T. Siegelmann,et al. Analog computation via neural networks , 1993, [1993] The 2nd Israel Symposium on Theory and Computing Systems.
[16] Rajendra Krishnan,et al. 2DELTA-GANN: A NEW APPROACH TO TRAINING NEURAL NETWORKS USING GENETIC ALGORITHMS , 1994 .
[17] Vittorio Maniezzo,et al. Genetic evolution of the topology and weight distribution of neural networks , 1994, IEEE Trans. Neural Networks.
[18] Jeffrey L. Elman,et al. Learning and Evolution in Neural Networks , 1994, Adapt. Behav..
[19] Peter J. Angeline,et al. An evolutionary algorithm that constructs recurrent neural networks , 1994, IEEE Trans. Neural Networks.
[20] John J. Grefenstette,et al. A Coevolutionary Approach to Learning Sequential Decision Rules , 1995, ICGA.
[21] David B. Fogel,et al. Evolving Neural Control Systems , 1995, IEEE Expert.
[22] S. Carroll. Homeotic genes and the evolution of arthropods and chordates , 1995, Nature.
[23] Risto Miikkulainen,et al. Learning Sequential Decision Tasks , 1995 .
[24] David E. Moriarty,et al. Discovering Complex Othello Strategies through Evolutionary Neural Networks , 1995, Connect. Sci..
[25] Andrew W. Moore,et al. Reinforcement Learning: A Survey , 1996, J. Artif. Intell. Res..
[26] Pattie Maes,et al. Evolving Obstacle Avoidance Behavior in a Robot Arm , 1996 .
[27] Larry D. Pyeatt,et al. A comparison between cellular encoding and direct encoding for genetic neural networks , 1996 .
[28] Risto Miikkulainen,et al. Evolving Obstacle Avoidance Behavior in a Robot Arm , 1996 .
[29] Jong-Hwan Kim,et al. Evolutionary ordered neural network with a linked-list encoding scheme , 1996, Proceedings of IEEE International Conference on Evolutionary Computation.
[30] Riccardo,et al. Evolution of the Topology and the Weightsof Neural Networks using GeneticProgramming with a Dual RepresentationJo , 1997 .
[31] David E. Moriarty,et al. Symbiotic Evolution of Neural Networks in Sequential Decision Tasks , 1997 .
[32] Ashwin Ram,et al. Experiments with Reinforcement Learning in Problems with Continuous State and Action Spaces , 1997, Adapt. Behav..
[33] David W. Opitz,et al. Connectionist Theory Refinement: Genetically Searching the Space of Network Topologies , 1997, J. Artif. Intell. Res..
[34] Risto Miikkulainen,et al. 2-D Pole Balancing with Recurrent Evolutionary Networks , 1998 .
[35] Shin Ishii,et al. Strategy Acquisition for the Game "Othello" Based on Reinforcement Learning , 1999, ICONIP.
[36] Xin Yao,et al. Towards designing artificial neural networks by evolution , 1998 .
[37] Kenneth O. Stanley,et al. Real-time Interactive Neuro-evolution , 1998 .
[38] Y L Wang,et al. Zebrafish hox clusters and vertebrate genome evolution. , 1998, Science.
[39] Andrew P. Martin. Increasing Genomic Complexity by Gene Duplication and the Origin of Vertebrates , 1999, The American Naturalist.
[40] X. Yao. Evolving Artificial Neural Networks , 1999 .
[41] A. Force,et al. Preservation of duplicate genes by complementary, degenerative mutations. , 1999, Genetics.
[42] Risto Miikkulainen,et al. Solving Non-Markovian Control Tasks with Neuro-Evolution , 1999, IJCAI.
[43] Ian C. Parmee,et al. Towards the support of innovative conceptual design through interactive designer/evolutionary computing strategies , 2000, Artificial Intelligence for Engineering Design, Analysis and Manufacturing.
[44] Johannes Fürnkranz,et al. Machine learning in games: a survey , 2001 .
[45] Eytan Ruppin,et al. Emergence of Memory-Driven Command Neurons in Evolved Artificial Agents , 2001, Neural Computation.
[46] John E. Laird,et al. Human-Level AI's Killer Application: Interactive Computer Games , 2000, AI Mag..
[47] R. Pfeifer,et al. Repeated structure and dissociation of genotypic and phenotypic complexity in artificial ontogeny , 2001 .
[48] John E. Laird,et al. Learning procedural knowledge through observation , 2001, K-CAP '01.
[49] Jordan B. Pollack,et al. Creating High-Level Components with a Generative Representation for Body-Brain Evolution , 2002, Artificial Life.
[50] Robert McCartney,et al. Generating war game strategies using a genetic algorithm , 2002, Proceedings of the 2002 Congress on Evolutionary Computation. CEC'02 (Cat. No.02TH8600).
[51] Risto Miikkulainen,et al. Efficient Reinforcement Learning Through Evolving Neural Network Topologies , 2002, GECCO.
[52] Risto Miikkulainen,et al. Evolving Neural Networks through Augmenting Topologies , 2002, Evolutionary Computation.
[53] Benjamin Geisler,et al. An Empirical Study of Machine Learning Algorithms Applied to Modeling Player Behavior in a "First Person Shooter" Video Game , 2002 .
[54] Risto Miikkulainen,et al. Neuroevolution for adaptive teams , 2003, The 2003 Congress on Evolutionary Computation, 2003. CEC '03..
[55] Risto Miikkulainen,et al. Active Guidance for a Finless Rocket Using Neuroevolution , 2003, GECCO.
[56] Risto Miikkulainen,et al. Robust non-linear control through neuroevolution , 2003 .
[57] Marcus Gallagher,et al. Learning to play Pac-Man: an evolutionary, rule-based approach , 2003, The 2003 Congress on Evolutionary Computation, 2003. CEC '03..
[58] Peter Dayan,et al. Q-learning , 1992, Machine Learning.
[59] L. D. Whitley. Genetic reinforcement learning for neurocontrol problems , 1993, Machine Learning.
[60] L. D. Whitley,et al. Genetic Reinforcement Learning for Neurocontrol Problems , 2004, Machine Learning.
[61] Paul E. Utgoff,et al. Incremental Induction of Decision Trees , 1989, Machine Learning.
[62] Risto Miikkulainen,et al. Evolving Neural Networks to Play Go , 2004, Applied Intelligence.
[63] Risto Miikkulainen,et al. Online Interactive Neuro-evolution , 2000, Neural Processing Letters.
[64] Risto Miikkulainen,et al. Competitive Coevolution through Evolutionary Complexification , 2011, J. Artif. Intell. Res..
[65] John Levine,et al. An evolutionary approach for interactive computer games , 2004, Proceedings of the 2004 Congress on Evolutionary Computation (IEEE Cat. No.04TH8753).
[66] Jim Esch,et al. A Self-Learning Evolutionary Chess Program , 2004, Proc. IEEE.
[67] Sung-Bae Cho,et al. Evolution of emergent behaviors for shooting game characters in Robocode , 2004, Proceedings of the 2004 Congress on Evolutionary Computation (IEEE Cat. No.04TH8753).
[68] Sushil J. Louis,et al. Using a genetic algorithm to tune first-person shooter bots , 2004, Proceedings of the 2004 Congress on Evolutionary Computation (IEEE Cat. No.04TH8753).
[69] Daryl Essam. Book Review: Blondie24: Playing at the Edge of AI , 2004, Genetic Programming and Evolvable Machines.
[70] Hans-Paul Schwefel,et al. Evolution strategies – A comprehensive introduction , 2002, Natural Computing.
[71] Risto Miikkulainen,et al. Efficient Reinforcement Learning through Symbiotic Evolution , 2004 .
[72] David B. Fogel,et al. A platform for evolving characters in competitive games , 2004, Proceedings of the 2004 Congress on Evolutionary Computation (IEEE Cat. No.04TH8753).
[73] Risto Miikkulainen,et al. Evolving a Roving Eye for Go , 2004, GECCO.
[74] Richard S. Sutton,et al. Reinforcement Learning: An Introduction , 1998, IEEE Trans. Neural Networks.
[75] Richard S. Sutton,et al. Learning to predict by the methods of temporal differences , 1988, Machine Learning.
[76] Nicholas J. Radcliffe,et al. Genetic set recombination and its application to neural network topology optimisation , 1993, Neural Computing & Applications.
[77] W. Spears. Speciation Using Tag Bits , 2007 .