Natural perception in dynamic stereoscopic augmented reality environments

Abstract Notwithstanding the recent diffusion of the stereoscopic 3D technologies for the development of powerful human computer interaction systems based on augmented reality environment, with the conventional approaches an observer freely moving in front of a 3D display could experience a misperception of the depth and of the shape of virtual objects. Such distortions can cause eye fatigue and stress for entertainment applications, and they can have serious consequences in scientific and medical fields, where a veridical perception of the scene layout is required. We propose a novel technique to obtain augmented reality systems capable to correctly render 3D virtual objects to an observer that changes his/her position in the real world and acts in the virtual scenario. By tracking the positions of the observer’s eyes, the proposed technique generates the correct virtual view points through asymmetric frustums, thus obtaining the correct left and right projections on the screen. The natural perception of the scene layout is assessed through three experimental sessions with several observers.

[1]  Jared Frey,et al.  Binocular Eye Movements Evoked by Self-Induced Motion Parallax , 2011, The Journal of Neuroscience.

[2]  Gregg Podnar,et al.  Geometry of binocular imaging , 1994, Electronic Imaging.

[3]  Sandeep K Subramanian,et al.  Virtual reality environments for post-stroke arm rehabilitation , 2007, Journal of NeuroEngineering and Rehabilitation.

[4]  Hong Hua,et al.  Scape: supporting stereoscopic collaboration in augmented and projective environments , 2004, IEEE Computer Graphics and Applications.

[5]  V. Goffaux,et al.  The horizontal tuning of face perception relies on the processing of intermediate and high spatial frequencies. , 2011, Journal of vision.

[6]  Carolina Cruz-Neira,et al.  Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE , 2023 .

[7]  Alexander Toet,et al.  Visual comfort of binocular and 3D displays , 2004 .

[8]  Richard S. Wright,et al.  Opengl® superbible: comprehensive tutorial and reference, fourth edition , 2007 .

[9]  J. Edward Swan,et al.  Depth judgment measures and occluding surfaces in near-field augmented reality , 2010, APGV '10.

[10]  Kun Peng,et al.  Enhanced personal autostereoscopic telepresence system using commodity depth cameras , 2012, Comput. Graph..

[11]  Josie Wernecke,et al.  The inventor mentor - programming object-oriented 3D graphics with Open Inventor, release 2 , 1993 .

[12]  David A. Southard,et al.  Transformations for stereoscopic visual simulation , 1992, Comput. Graph..

[13]  Sumio Yano,et al.  Visual fatigue caused by stereoscopic images and the search for the requirement to prevent them: A review , 2012, Displays.

[14]  Peter A. Howarth,et al.  Visual fatigue caused by viewing stereoscopic motion images: Background, theories, and observations , 2008, Displays.

[15]  Rafael Aracil,et al.  Stereoscopic human interfaces , 2008, IEEE Robotics & Automation Magazine.

[16]  Andreas Kratky Re-viewing 3D - Implications of the Latest Developments in Stereoscopic Display Technology for a New Iteration of 3D Interfaces in Consumer Devices , 2010, ADNTIIC.

[17]  Corey J. Bohil,et al.  Virtual reality in neuroscience research and therapy , 2011, Nature Reviews Neuroscience.

[18]  Kazuhiko Ukai,et al.  Counterroll torsional eye movement in users of head-mounted displays , 2003 .

[19]  James E. Cutting,et al.  Chapter 3 – Perceiving Layout and Knowing Distances: The Integration, Relative Potency, and Contextual Use of Different Information about Depth* , 1995 .

[20]  Martin S. Banks,et al.  Misperceptions in stereoscopic displays: a vision science perspective , 2008, APGV '08.

[21]  Mark Mon-Williams,et al.  Natural problems for stereoscopic depth perception in virtual environments , 1995, Vision Research.

[22]  Jie Huang,et al.  Precise Depth Perception in Projective Stereoscopic Display , 2008, 2008 The 9th International Conference for Young Computer Scientists.

[23]  William Ribarsky,et al.  A Geometric Comparison of Algorithms for Fusion Control in Stereoscopic HTDs , 2002, IEEE Trans. Vis. Comput. Graph..

[24]  Sarah Sharples,et al.  Virtual reality induced symptoms and effects (VRISE): Comparison of head mounted display (HMD), desktop and projection display systems , 2008, Displays.

[25]  Wijnand A. IJsselsteijn,et al.  Visual discomfort of 3D TV: Assessment methods and modeling , 2011, Displays.

[26]  Chin-Chen Chang,et al.  A PC-based distributed multiple display virtual reality system , 2001 .

[27]  Sandeep K Subramanian,et al.  Kinematics of pointing movements made in a virtual versus a physical 3-dimensional environment in healthy and stroke subjects. , 2009, Archives of physical medicine and rehabilitation.

[28]  David M. Hoffman,et al.  The zone of comfort: Predicting visual discomfort with stereo displays. , 2011, Journal of vision.