Flocks, herds, and schools: a distributed behavioral model
暂无分享,去创建一个
[1] David Zeltzer,et al. Towards an integrated view of 3-D computer animation , 1986 .
[2] Victor Scheffer,et al. Spires of Form: Glimpses of Evolution , 1983 .
[3] A. A. Maciejewski,et al. Obstacle Avoidance , 2005 .
[4] James Lipton. An exaltation of larks : or, The venereal game , 1968 .
[5] David A. Moon,et al. Object-oriented programming with flavors , 1986, OOPLSA '86.
[6] V. Braitenberg. Vehicles, Experiments in Synthetic Psychology , 1984 .
[7] Jane Wilhelms,et al. Toward Automatic Motion Control , 1987, IEEE Computer Graphics and Applications.
[8] Craig W. Reynolds. Computer animation with scripts and actors , 1982, SIGGRAPH.
[9] Daniel Thalmann,et al. Computer animation - theory and practice , 1985, Computer science workbench.
[10] Carl Hewitt,et al. Dynamic graphics using quasi parallelism , 1978, SIGGRAPH.
[11] B L Partridge,et al. The structure and function of fish schools. , 1982, Scientific American.
[12] Craig W. Reynolds. Computer animation in the world of actors and scripts. , 1978 .
[13] Gul A. Agha,et al. ACTORS - a model of concurrent computation in distributed systems , 1985, MIT Press series in artificial intelligence.
[14] Ray Monk. Thought transference , 1995, Nature.
[15] W. Potts. The chorus-line hypothesis of manoeuvre coordination in avian flocks , 1984, Nature.
[16] K. Sims,et al. Locomotion of jointed figures over complex terrain , 1987 .
[17] Harold Abelson,et al. Turtle geometry : the computer as a medium for exploring mathematics , 1983 .
[18] John R. Pugh,et al. Actors: the stage is set , 1984, SIGP.
[19] Michael Girard,et al. Computational modeling for the computer animation of legged figures , 1998 .
[20] T. Pitcher,et al. A blind fish can school. , 1976, Science.