Audio-video capacity of an IEEE 802.11g wireless LAN

Simulation results and an analytical model of an application that uses both audio and video in an IEEE 802.11g wireless network are presented in this paper. Consideration of the effect of the real time control protocol (RTCP) and the type of video codec on the quality of the voice channel is examined. Analytical and simulation results suggest that five terminals each running four 352 times 288 pixel video displays at 30 frames per second are still able to send and receive high quality G.711 audio content.

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