Three computer-based models of storytelling: BRUTUS, MINSTREL and MEXICA

This paper attempts to establish criteria to analyse and evaluate computer models of creativity in writing. The paper provides a brief review of the antecedents of automatic story-generation and offers a proposal for the analysis and evaluation of computer models of creativity in writing. It reviews three major projects to develop computer-based storywriters published between 1993 and 2000 and analyses their approach, similarities, differences and contributions. It compares the three approaches and discusses implications for the modelling of creativity in writing and the design of future story generation systems.

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