A game theoretic flow and routing control policy for two-node parallel link communication networks with multiple users

This paper is concerned with deriving an optimal flow and routing policy for two-node parallel link communication networks with multiple competing users. The model assumes that every user has a flow demand which is not fixed and which needs to be optimally routed over the network links. The flow and routing policy for each user is derived by simultaneously maximizing the total throughput and minimizing the expected delay for that user. Instead of considering the utility functions which combine the two objectives in a multiplicative fashion, as is typically done in the literature, We consider the utility functions that combine them in a linear additive fashion. We introduce two preference constants into each utility function so that each user can adjust its utility to reflect its own preferences. Because of the fact that the network resources are shared in a competitive manner by all users, this multiuser multi-objective optimization problem is formulated as a non-cooperative game problem among all the users. When the preference constants satisfy a condition, we show that this network game admits a non-symmetric flow and routing control policy that satisfies the Nash equilibrium solution. We discuss the properties of this equilibrium and illustrate the results with an example.

[1]  T. Başar,et al.  Dynamic Noncooperative Game Theory , 1982 .

[2]  Ariel Orda,et al.  Competitive routing in multiuser communication networks , 1993, TNET.

[3]  Shaler Stidham Decentralized rate-based flow control with bidding for priorities: equilibrium conditions and stability , 1996, Proceedings of 35th IEEE Conference on Decision and Control.

[4]  T. Başar,et al.  A Stackelberg Network Game with a Large Number of Followers , 2002 .

[5]  Christos Douligeris,et al.  Efficient flow control in a multiclass telecommunications environment , 1991 .

[6]  Eitan Altman,et al.  Competitive routing in networks with polynomial costs , 2002, IEEE Trans. Autom. Control..

[7]  Ariel Orda,et al.  Architecting noncooperative networks , 1995, Eighteenth Convention of Electrical and Electronics Engineers in Israel.

[8]  Derek McAuley,et al.  Differential QoS and pricing in networks: Where flow control meets game theory , 1999, IEE Proc. Softw..

[9]  Ariel Orda,et al.  Capacity allocation under noncooperative routing , 1997, IEEE Trans. Autom. Control..

[10]  Seung Hyong Rhee,et al.  A decentralized model for virtual path capacity allocation , 1999, IEEE INFOCOM '99. Conference on Computer Communications. Proceedings. Eighteenth Annual Joint Conference of the IEEE Computer and Communications Societies. The Future is Now (Cat. No.99CH36320).

[11]  Richard J. La,et al.  Optimal routing control: repeated game approach , 2002, IEEE Trans. Autom. Control..

[12]  Ariel Orda,et al.  Virtual path bandwidth allocation in multi-user networks , 1995, Proceedings of INFOCOM'95.

[13]  Eitan Altman,et al.  Nash equilibria for combined flow control and routing in networks: asymptotic behavior for a large number of users , 2002, IEEE Trans. Autom. Control..

[14]  R.T. Maheswaran,et al.  Multi-user flow control as a Nash game: performance of various algorithms , 1998, Proceedings of the 37th IEEE Conference on Decision and Control (Cat. No.98CH36171).

[15]  Richard J. La,et al.  Network pricing using game theoretic approach , 1999, Proceedings of the 38th IEEE Conference on Decision and Control (Cat. No.99CH36304).