Mobile Augmented Reality System (MARS) based elearning environments equip a learner with a mobile wearable see-through display that interacts with training/learning software. MARS has the potential to adapmt to individual learner needs and dynamically distribute tailored instruction to improve learning performance for a life time. While using MARS, learners may interact with their natural environment while MARS digitally annotates real-world objects with digital content. This digital content may combine multi-modal animation, graphics, text, and video as well as voice used to augment instruction based on empirical pedagogical models. The challenge, however, is building a MARS software architecture that fulfills this potential and is also reusable, interoperable, and adaptive to individual Augmented Reality (AR) "heads-up displays" while, at the same time, capable of delivering personalized instruction to the learner.
[1]
Pierre Boulanger.
Application of augmented reality to industrial tele-training
,
2004,
First Canadian Conference on Computer and Robot Vision, 2004. Proceedings..
[2]
Jayfus T. Doswell.
PECA: Pedagogical Embodied Conversational Agents in Mixed Reality Learning Environments
,
2005,
AIED.
[3]
Steven K. Feiner,et al.
User interface management techniques for collaborative mobile augmented reality
,
2001,
Comput. Graph..
[4]
Didier Stricker,et al.
Augmented reality for construction tasks: doorlock assembly
,
1999
.
[5]
T. Alt,et al.
Augmented reality for manufacturing planning
,
2003,
IPT/EGVE.