Intercultural-role Plays for e-Learning using Emotive Agents

This paper presents joint work between an Australian team developing role-based games for experiential learning of Aboriginal culture, and a Portuguese research department developing interactive modules to create believable agent reactions in virtual environments. The game incorporates recorded stories in an online system to teach culture. Teaching scenarios group the narratives along a learning path, but their presentation in the game requires an emergent narrative to provide the flow through agents that reacts to the players’ actions and enacts significant aspect of the culture. We present here the existing agent modules and how they will be used in this project and the challenges in extending the work to this new domain.