Authenticity in learning for the twenty-first century: bridging the formal and the informal

The paper attempts to bridge informal and formal learning by leveraging on affordance structures associated with informal environments to help learners develop social, cognitive, and metacognitive dispositions that can be applied to learning in classrooms. Most studies focus on either learning in formal or informal contexts, but this study seeks to link the two. The paper proposes three tenets to augment de-contextualized learning in schools by putting back the: (a) tacit, (b) social-collective, and (c) informal. This paper seeks to advance the argument for a consideration of how formal learning might be made more authentic by leveraging the affordances of informal learning. Two case examples are illustrated. The first case shows learners operating in a virtual environment in which—through the collaborative manipulation of terrain—adopt the epistemic frame of geomorphologists. The case seeks to illustrate how the tacit and social-collective dimensions from the virtual environment might be incorporated as part of the formal geography curriculum. In the second case, interactions between members of a school bowling team highlight the contextualized and authentic metacognitive demands placed on learners/bowlers, and how these demands are re-contextualized—through metacognitive brokering—to the formal curriculum. Productive linkages are made between informal and formal learnings and anchored through learners’ authentic experiences.

[1]  David R. Olson,et al.  The Handbook of Education and Human Development , 1998 .

[2]  Nicholas Cope Apprenticeship reinvented: Cognition, discourse and implications for academic literacy , 2005 .

[3]  E. Wenger Communities of Practice and Social Learning Systems , 2000 .

[4]  Ikujiro Nonaka,et al.  The knowledge-creating theory revisited: knowledge creation as a synthesizing process , 2003 .

[5]  Monique Volman,et al.  "This baby ... it isn’t alive." Towards a community of learners for vocational orientation , 2010 .

[6]  Etienne Wenger,et al.  Communities of Practice: Learning, Meaning, and Identity , 1998 .

[7]  M. Polanyi Chapter 7 – The Tacit Dimension , 1997 .

[8]  Marcia Gentry,et al.  A Time and a Place for Authentic Learning. , 2004 .

[9]  R. Sawyer The Cambridge Handbook of the Learning Sciences: Introduction , 2014 .

[10]  L. Leach,et al.  Contextualised Meaning Making: One way of rethinking experiential learning and self-directed learning? , 2002 .

[11]  Michael K. Thomas,et al.  Making learning fun: Quest Atlantis, a game without guns , 2005 .

[12]  E. Wenger Communities of Practice: Learning, Meaning, and Identity , 1998 .

[13]  I. Nonaka,et al.  The Concept of “Ba”: Building a Foundation for Knowledge Creation , 1998 .

[14]  James Paul Gee,et al.  What video games have to teach us about learning and literacy , 2007, CIE.

[15]  Stephanie D. Teasley,et al.  Perspectives on socially shared cognition , 1991 .

[16]  Mi Song Kim,et al.  Unpacking self and socio dialectics within learners' interactive play , 2012, Comput. Educ..

[17]  J. Brown,et al.  Minds on Fire: Open Education, the Long Tail, and Learning 2.0 , 2008 .

[18]  Kenneth Y. T. Lim,et al.  Towards a situative view of extending and scaling innovations in education: a case study of the Six Learnings framework , 2011 .

[19]  Y. S. Chee Game-based learning as performance: The case of legends of Alkhimia , 2010 .

[20]  Kenneth Y. T. Lim What are Avatars Made of?: Fictive Worlds and the Zone of Regulatory Development , 2011 .

[21]  Changing Science Classroom Discourse toward Doing Science: The Design of a Game-based Learning Curriculum , 2010 .

[22]  G. Wells,et al.  Learning to talk and talking to learn , 1984 .

[23]  D. Hung,et al.  Context–process authenticity in learning: implications for identity enculturation and boundary crossing , 2007 .

[24]  Victoria Hand,et al.  From the Court to the Classroom: Opportunities for Engagement, Learning, and Identity in Basketball and Classroom Mathematics , 2008 .

[25]  Chee-Kit Looi,et al.  Active classroom participation in a Group Scribbles primary science classroom , 2011, Br. J. Educ. Technol..

[26]  Catherine D. Ennis,et al.  A Sense of Connection: Toward Social Constructivist Physical Education , 2003 .

[27]  Andrea Gregg,et al.  Learning From Doing: Lessons Learned From Designing and Developing an Educational Software Within a Heterogeneous Group , 2021, Int. J. Web Based Learn. Teach. Technol..

[28]  L. Vygotsky Mind in Society: The Development of Higher Psychological Processes: Harvard University Press , 1978 .

[29]  J. Brown,et al.  Why Virtual Worlds Can Matter , 2008 .

[30]  J. Brown,et al.  A New Culture of Learning: Cultivating the Imagination for a World of Constant Change , 2011 .

[31]  R. Sanders,et al.  Teaching and Learning in 3D Immersive Worlds: Pedagogical Models and Constructivist Approaches , 2011 .

[32]  J. Lave Teaching, as Learning, in Practice , 1996 .

[33]  Jean Lave,et al.  Situating learning in communities of practice , 1991, Perspectives on socially shared cognition.

[34]  Kenneth Yang Teck Lim The Six Learnings of Second Life: a Framework for Designing Curricular Interventions In-world , 2009 .

[35]  Anne Power Community Engagement as Authentic Learning with Reflection. , 2010 .

[36]  Gloria Latham,et al.  Reading Companions: Building Communities of Shared Experiences , 2006 .

[37]  Hillary Rodham Clinton,et al.  It Takes a Village: And Other Lessons Children Teach Us , 1996 .

[38]  Tuukka Lehtiniemi Measuring Aggregate Production in a Virtual Economy Using Log Data , 2009 .

[39]  David W. Shaffer,et al.  Epistemic frames for epistemic games , 2006, Comput. Educ..

[40]  I. Nonaka,et al.  BUILDING A FOUNDATION FOR KNOWLEDGE CREATION , 1998 .

[41]  Charles M. Reigeluth,et al.  Instructional-design Theories and Models : A New Paradigm of Instructional Theory, Volume II , 1999 .

[42]  John Seely Brown,et al.  Book Reviews : The Social Life of Information By John Seely Brown and Paul Duguid. Boston: Harvard Business School Press, 2000. 320 pages , 2000 .

[43]  Yam San Chee Networked Virtual Environments for Collaborative Learning , 2001 .

[44]  Etienne Wenger,et al.  Situated Learning: Legitimate Peripheral Participation , 1991 .

[45]  Brigid Barron Interest and Self-Sustained Learning as Catalysts of Development: A Learning Ecology Perspective , 2006, Human Development.

[46]  Clark Aldrich,et al.  Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences , 2005 .

[47]  Roger C Schank,et al.  What We Learn When We Learn by Doing , 1995 .