The processes of maker learning and information behavior in a technology‐rich high school class
暂无分享,去创建一个
[1] Brandy L. Simula. Book Review: The Coding Manual for Qualitative Researchers, 3rd ed. , 2018 .
[2] Nicholas J. Belkin,et al. Information seeking and beyond: Impacts of studying different forms of information behavior , 2015, ASIST.
[3] Kris D. Gutiérrez,et al. Connected Learning: An Agenda for Research and Design , 2013 .
[4] K. H. Stauder,et al. Psychology of the Child , 1959 .
[5] Rebekah Willett. Learning through making in public libraries: theories, practices, and tensions , 2018 .
[6] E. Wenger. Communities of Practice: Learning, Meaning, and Identity , 1998 .
[7] D. Kolb. Experiential Learning: Experience as the Source of Learning and Development , 1983 .
[8] Joshua P. Gutwill,et al. Research to Practice: Observing Learning in Tinkering Activities , 2015 .
[9] Kyungwon Koh,et al. Adolescents' information-creating behavior embedded in digital Media practice using scratch , 2013, J. Assoc. Inf. Sci. Technol..
[10] Etienne Wenger,et al. Situated Learning: Legitimate Peripheral Participation , 1991 .
[11] Elisabeth Davenport,et al. Everyday Information Practices: A Social Phenomenological Perspective , 2009, J. Assoc. Inf. Sci. Technol..
[12] Heather Michele Moorefield-Lang. When makerspaces go mobile: case studies of transportable maker locations , 2015, Libr. Hi Tech.
[13] Johnny Saldaña,et al. The Coding Manual for Qualitative Researchers , 2009 .
[14] B. Dervin. Dervin's Sense-Making Theory , 2015 .
[15] Carol Collier Kuhlthau,et al. Guided Inquiry Design: A Framework for Inquiry in Your School , 2012 .
[16] Etienne Wenger,et al. Communities of Practice: Learning, Meaning, and Identity , 1998 .
[17] Mizuko Ito,et al. Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media , 2009 .
[18] Delia Neuman,et al. Constructing Knowledge in the Twenty-First Century: I-LEARN and Using Information as a Tool for Learning , 2011 .
[19] Paul Solomon,et al. Looking for Information—A Survey of Research on Information Seeking, Needs, and Behavior , 2003, Information Retrieval.
[20] S. Papert. The children's machine: rethinking school in the age of the computer , 1993 .
[21] John W. Creswell,et al. Designing and Conducting Mixed Methods Research , 2006 .
[22] Henry Jenkins. Confronting the Challenges of Participatory Culture: Media Education for the 21st Century , 2006 .
[23] Susan Dunman,et al. Seeking meaning: A process approach to library and information services , 1996 .
[24] Gary S. Stager,et al. Invent To Learn: Making, Tinkering, and Engineering in the Classroom , 2013 .
[25] Yan Zhang,et al. Qualitative Analysis of Content by , 2005 .
[26] Leanne Bowler,et al. Mindful makers: Question prompts to help guide young peoples' critical technical practices in maker spaces in libraries, museums, and community-based youth organizations , 2016 .
[27] Breanne K. Litts,et al. Learning in the Making: A Comparative Case Study of Three Makerspaces. , 2014 .
[28] L. S. Vygotskiĭ,et al. Mind in society : the development of higher psychological processes , 1978 .
[29] M. Patton. Qualitative research and evaluation methods , 1980 .
[30] Kylie Peppler,et al. Makeology : Makerspaces as Learning Environments (Volume 1) , 2016 .
[31] K. Fisher,et al. Theories of information behavior , 2005 .
[32] Linda Cloete. Looking for Information: A Survey of Research on Information Seeking, Needs and Behavior, 3rd ed. , 2013 .
[33] Jamshid Beheshti,et al. The information behavior of a new generation : children and teens in the 21st century , 2013 .