A safe low-cost HMD for underwater VR experiences

Recently, consumer head-mounted VR displays (HMDs) like the Oculus Rift1 and Samsung Gear VR2 have driven much research into interesting applications that include full-body sensory experiences. For example, PaperDude VR [Bolton et al. 2014] uses the Oculus Rift to implement a cycling exergame in order to motivate exercise. Other than using a consumer HMD like the Rift to provide the VR visuals, PaperDude VR includes a real bicycle on a stationary trainer in order to approximate a realistic experience using other non-visual senses. In another work, Birdly [Rheiner 2014] uses the HTC Vive3 as part of a system to simulate flying. In Birdly, the nonvisual elements are slightly harder to simulate, resulting in a rather complex robotic setup which includes sensory-motor coupling and a large fan to provide wind feedback.

[1]  Tuck Wah Leong,et al.  Exploring Gameplay Experiences on the Oculus Rift , 2015, CHI PLAY.

[2]  Max Rheiner Birdly an attempt to fly , 2014, SIGGRAPH '14.

[3]  Joseph J. LaViola,et al.  Reflecting on the Design and Implementation Issues of Virtual Environments , 2010, PRESENCE: Teleoperators and Virtual Environments.

[4]  Wolfgang Broll,et al.  Augmented reality under water , 2009, SIGGRAPH '09.

[5]  Samir Otmane,et al.  Augmented reality for underwater activities with the use of the DOLPHYN , 2013, 2013 10th IEEE INTERNATIONAL CONFERENCE ON NETWORKING, SENSING AND CONTROL (ICNSC).

[6]  Mike Lambert,et al.  PaperDude: a virtual reality cycling exergame , 2014, CHI Extended Abstracts.