Learning in a Virtual World: Student Perceptions and Outcomes
暂无分享,去创建一个
[1] Nancy A. Jennings,et al. Virtual or Virtually U: Educational Institutions in Second Life , 2007 .
[2] Stefan Schutt,et al. Virtual worlds as an architecture of learning , 2008 .
[3] Donald A. Norman,et al. Explorations in Learning & Instruction: The Theory Into Practice Database , 2003 .
[4] Allen Tough,et al. Andragogy in Action: Applying Modern Principles of Adult Learning , 1985 .
[5] C. Candace Chou. Virtual Worlds for Organization Learning and Communities of Practice , 2009, EC-TEL.
[6] Susanne Gregory,et al. Virtual Worlds: Can virtual worlds promote a higher level of collaboration, engagement and deeper thinking for students than traditional Web 2.0 tools? , 2009 .
[7] Christine Elizabeth Reading. Recognising and measuring engagement in ICT-rich learning environments , 2008 .
[8] Ralf Steinmetz,et al. An Authoring Tool for Educational Adventure Games: Concept, Game Models and Authoring Processes , 2013, Int. J. Game Based Learn..
[9] G. Bodner. Constructivism: A theory of knowledge , 1986 .
[10] Mark J. W. Lee,et al. Future Learning Landscapes: Transforming Pedagogy through Social Software , 2008 .
[11] Alexandra Petrakou,et al. Interacting through avatars: Virtual worlds as a context for online education , 2010, Comput. Educ..
[12] B. Tynan,et al. Alternative realities: immersive learning for and with students , 2010 .
[13] Debra J. Slone,et al. A methodology for measuring usability evaluation skills using the constructivist theory and the Second Life virtual world , 2009 .
[14] Gilly Salmon,et al. The future for (second) life and learning , 2009, Br. J. Educ. Technol..
[15] Thalia M. Mulvihill,et al. Mediating the Tensions of Online Learning with "Second Life" , 2008 .
[16] Leo Tan Wee Hin,et al. E-Learning and Virtual Science Centers. , 2005 .
[17] S. Jimerson,et al. Toward an Understanding of Definitions and Measures of School Engagement and Related Terms , 2003 .
[18] George D. Kuh,et al. Being (Dis)Engaged in Educationally Purposeful Activities: The Influences of Student and Institutional Characteristics , 2002 .
[19] Martin Oliver,et al. Learning, Teaching and Ambiguity in Virtual Worlds , 2010, Researching Learning in Virtual Worlds.
[20] Teoh Ai Ping,et al. Learning Patterns of Learner's Interaction in the Learning Management Systems: A Comparative Study of China and Malaysia , 2010 .
[21] Steven Warburton,et al. Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching , 2009, Br. J. Educ. Technol..
[22] Barney Dalgarno,et al. What are the learning affordances of 3-D virtual environments? , 2010, Br. J. Educ. Technol..