VR Sickness Prediction for Navigation in Immersive Virtual Environments using a Deep Long Short Term Memory Model
暂无分享,去创建一个
[1] Dong Yu,et al. Deep Learning: Methods and Applications , 2014, Found. Trends Signal Process..
[2] Nitish Srivastava,et al. Dropout: a simple way to prevent neural networks from overfitting , 2014, J. Mach. Learn. Res..
[3] J. L. Higuera-Trujillo,et al. Psychological and physiological human responses to simulated and real environments: A comparison between Photographs, 360° Panoramas, and Virtual Reality. , 2017, Applied ergonomics.
[4] Martin Hachet,et al. Advances in Interaction with 3D Environments , 2015, Comput. Graph. Forum.
[5] Mike Lambert,et al. PaperDude: a virtual reality cycling exergame , 2014, CHI Extended Abstracts.
[6] Takehisa Yairi,et al. A review on the application of deep learning in system health management , 2018, Mechanical Systems and Signal Processing.
[7] M. Ali Mirzaei,et al. Features of the Postural Sway Signal as Indicators to Estimate and Predict Visually Induced Motion Sickness in Virtual Reality , 2017, Int. J. Hum. Comput. Interact..
[8] Mark S. Dennison,et al. Use of physiological signals to predict cybersickness , 2016, Displays.
[9] J. Golding. Predicting individual differences in motion sickness susceptibility by questionnaire , 2006 .
[10] Turgay Aslandere,et al. Virtual hand-button interaction in a generic virtual reality flight simulator , 2015, 2015 IEEE Aerospace Conference.
[11] Julien Nelson,et al. 6DoF navigation in virtual worlds: comparison of joystick-based and head-controlled paradigms , 2013, VRST '13.
[12] D. Harm. Physiology of motion sickness symptoms , 1990 .
[13] Yoshua Bengio,et al. Learning long-term dependencies with gradient descent is difficult , 1994, IEEE Trans. Neural Networks.
[14] Simon Davis,et al. A Systematic Review of Cybersickness , 2014, IE.
[15] Frédéric Mérienne,et al. Using Cybersickness Indicators to Adapt Navigation in Virtual Reality: A Pre-Study , 2018, 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
[16] Holger Regenbrecht,et al. Immersion factors affecting perception and behaviour in a virtual reality power wheelchair simulator. , 2017, Applied ergonomics.
[17] Michael E. McCauley,et al. Simulator Sickness: A Reaction to a Transformed Perceptual World. 1. Scope of the Problem , 1983 .
[18] Chin-Teng Lin,et al. EEG-Based Learning System for Online Motion Sickness Level Estimation in a Dynamic Vehicle Environment , 2013, IEEE Transactions on Neural Networks and Learning Systems.
[19] Shelley B Brundage,et al. Utility of virtual reality environments to examine physiological reactivity and subjective distress in adults who stutter. , 2016, Journal of fluency disorders.
[20] U. Rajendra Acharya,et al. Deep learning for healthcare applications based on physiological signals: A review , 2018, Comput. Methods Programs Biomed..
[21] J T Reason,et al. Motion Sickness Adaptation: A Neural Mismatch Model 1 , 1978, Journal of the Royal Society of Medicine.
[22] Jonghyun Choi,et al. Learning Temporal Regularity in Video Sequences , 2016, 2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR).
[23] Jaehyun Park,et al. Virtual reality sickness questionnaire (VRSQ): Motion sickness measurement index in a virtual reality environment. , 2018, Applied ergonomics.
[24] Julie M. Drexler,et al. Research in visually induced motion sickness. , 2010, Applied ergonomics.
[25] Shirley Dex,et al. JR 旅客販売総合システム(マルス)における運用及び管理について , 1991 .
[26] Kazuhiko Hamamoto,et al. Investigation of visually induced motion sickness in dynamic 3D contents based on subjective judgment, heart rate variability, and depth gaze behavior , 2014, 2014 36th Annual International Conference of the IEEE Engineering in Medicine and Biology Society.
[27] Geoffrey E. Hinton,et al. Deep Learning , 2015, Nature.
[28] Robert S. Kennedy,et al. Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness. , 1993 .
[29] Gordon Wetzstein,et al. Towards a Machine-Learning Approach for Sickness Prediction in 360° Stereoscopic Videos , 2018, IEEE Transactions on Visualization and Computer Graphics.
[30] Paulina M Baran,et al. The effects of simulated fog and motion on simulator sickness in a driving simulator and the duration of after-effects. , 2014, Applied ergonomics.
[31] Hiroki Takada,et al. [Evaluation of Motion Sickness Induced by 3D Video Clips]. , 2016, Nihon eiseigaku zasshi. Japanese journal of hygiene.
[32] Steven M. LaValle,et al. Head tracking for the Oculus Rift , 2014, 2014 IEEE International Conference on Robotics and Automation (ICRA).
[33] T. Stoffregen,et al. An ecological Theory of Motion Sickness and Postural Instability , 1991 .
[34] Bernard D. Adelstein,et al. Demand Characteristics in Assessing Motion Sickness in a Virtual Environment: Or Does Taking a Motion Sickness Questionnaire Make You Sick? , 2007 .