Geometry and homotopy for l 1 sparse representations

We explore the geometry ofl1 sparse representations in both the noiseless (Basis Pursuit) and noisy (Basis Pursuit De-N oising) case using a homotopy method. We will see that the concept of the basi s vertexc, which has unit inner product with active basis vectors, is a useful geometric concept, both for visualization and for algorithm construction. We derive an explicit homotopy continuation algorithm and find that this method has interesting parallels with the Polytope Faces Pursuit a lgorithm for the noiseless case. Numerical results confirm the operation of t he algorithm.

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