I Feel What You Feel: Empathy and Placebo Mechanisms for Autonomous Virtual Humans

Computational modeling of emotion, physiology and personality is a major challenge in order to design believable virtual humans. These factors have an impact on both the individual behavior and the collective one. This requires to take into account the empathy phenomenon. Furthermore, in a crisis simulation context where the virtual humans can be contaminated by radiological or chemical substances, empathy may lead to placebo or nocebo effects. Stemming from works in the multiagent systems domain, our virtual human decision process is designed as an autonomous agent. It has been shown that the environment can encapsulate the responsibility of spreading part of the agent state. The agent has two parts, its mind and its body. The mind contains the decision process and is autonomous. The body is influenced by the mind, but controlled by the environment which manages the empathy process. Combined with biased reasoning, favorable personality traits and situational factors, empathy can lead some agents to believe they are contaminated although they are not. We describe these mechanisms and show the results of several experiments.

[1]  Shabtai Noy Minimizing casualties in biological and chemical threats (war and terrorism): the importance of information to the public in a prevention program. , 2004, Prehospital and disaster medicine.

[2]  W. Brown,et al.  The Placebo Effect: An Interdisciplinary Exploration , 1997 .

[3]  G. L. Bon,et al.  Scientific Literature: The Crowd. A Study of the Popular Mind , 1897 .

[4]  Shinichi Honiden,et al.  Tag Interactions in MultiAgent Systems: Environment Support , 2006, EUMAS.

[5]  Shinichi Honiden,et al.  Environmental Support for Tag Interactions , 2006, E4MAS.

[6]  Andrew Ortony,et al.  The Cognitive Structure of Emotions , 1988 .

[7]  H. Benson,et al.  The nocebo effect: history and physiology. , 1997, Preventive medicine.

[8]  Joseph Bates,et al.  The role of emotion in believable agents , 1994, CACM.

[9]  Afsaneh Haddadi,et al.  Belief-desire-intention agent architectures , 1996 .

[10]  Andrea Omicini,et al.  Environment as a first class abstraction in multiagent systems , 2007, Autonomous Agents and Multi-Agent Systems.

[11]  Stacy Marsella,et al.  A domain-independent framework for modeling emotion , 2004, Cognitive Systems Research.

[12]  Ana Paiva,et al.  Caring for agents and agents that care: building empathic relations with synthetic agents , 2004, Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems, 2004. AAMAS 2004..

[13]  Julie Dugdale,et al.  A Pragmatic Development of a Computer Simulation of an Emergency Call Centre , 2000, COOP.

[14]  H. Van Dyke Parunak,et al.  A model of emotions for situated agents , 2006, AAMAS '06.

[15]  Fabien Michel,et al.  Environments for Multi-Agent Systems III, Third International Workshop, E4MAS 2006, Hakodate, Japan, May 8, 2006, Selected Revised and Invited Papers , 2007, E4MAS.

[16]  Pattie Maes,et al.  The agent network architecture (ANA) , 1991, SGAR.

[17]  Anand S. Rao,et al.  Modeling Rational Agents within a BDI-Architecture , 1997, KR.

[18]  D. Benedek,et al.  Terrorism and Weapons of Mass Destruction: Managing the Behavioral Reaction in Primary Care , 2003, Southern medical journal.

[19]  Domitile Lourdeaux,et al.  Modelling Autonomous Virtual Agent Behaviours in a Virtual Environment for Risk , 2008, Int. J. Virtual Real..

[20]  R. McCrae,et al.  An introduction to the five-factor model and its applications. , 1992, Journal of personality.

[21]  Gnana Bharathy,et al.  Human Behavior Models for Agents in Simulators and Games: Part II: Gamebot Engineering with PMFserv , 2006, Presence: Teleoperators & Virtual Environments.

[22]  Kevin O'Brien,et al.  Human Behavior Models for Agents in Simulators and Games: Part I: Enabling Science with PMFserv , 2006, Presence: Teleoperators & Virtual Environments.

[23]  Michael N. Huhns,et al.  EBDI: an architecture for emotional agents , 2007, AAMAS '07.

[24]  A. Sloman Beyond Shallow Models of Emotion , 2001 .