Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence
暂无分享,去创建一个
Michael Wimmer | Stefan Jeschke | Daniel Scherzer | M. Wimmer | D. Scherzer | S. Jeschke | Stefan Jeschke | Michael Wimmer
[1] Hans-Peter Seidel,et al. Exploiting temporal coherence in ray casted walkthroughs , 2003, SCCG '03.
[2] Jukka Arvo,et al. Tiled shadow maps , 2004, Proceedings Computer Graphics International, 2004..
[3] Lance Williams,et al. Casting curved shadows on curved surfaces , 1978, SIGGRAPH.
[4] Michael Wimmer,et al. Light Space Perspective Shadow Maps , 2004, Rendering Techniques.
[5] Hans-Peter Seidel,et al. Practical Shadow Mapping , 2002, J. Graphics, GPU, & Game Tools.
[6] Timo Aila,et al. Eurographics Symposium on Rendering (2004) Alias-free Shadow Maps , 2004 .
[7] Pedro V. Sander,et al. The real-time reprojection cache , 2006, SIGGRAPH '06.
[8] David Salesin,et al. Rendering antialiased shadows with depth maps , 1987, SIGGRAPH.
[9] J. Arvo. Tiled shadow maps , 2004 .
[10] George Drettakis,et al. Perspective shadow maps , 2002, ACM Trans. Graph..
[11] Donald P. Greenberg,et al. Adaptive shadow maps , 2001, SIGGRAPH.