A digital reconstruction procedure from laser scanner survey to 3D printing: the theoretical model of the Arch of Trajan (Ancona)

In recent years, the technologies for creating reality-based 3D models were enhanced and propagated in a large number of applications and research fields. This great evolution is due to the fact that these technologies are very useful, or rather ideal, to preserve, disseminate and restore cultural heritage, thanks to digitization and the realization of digital copies based on additive printing. In particular, 3D printing and virtual reality have determined the increase of a new field for data survey: the museum fruition. Therefore, they are becoming increasingly important. The aim of this article is to show the connection and the relationship between the development of the latest technologies and the cultural heritage: a digital reconstruction procedure from laser scanning survey to 3D printing of theoretical model, realized with a virtual reconstruction reality-based.

[1]  Andreas Reichinger,et al.  3D Printing for Cultural Heritage: Preservation, Accessibility, Research and Education , 2014, 3D Research Challenges in Cultural Heritage.

[2]  Ramona Quattrini,et al.  A mono-instrumental approach to high-quality 3D reality-based semantic models application on the PALLADIO library , 2015, 2015 Digital Heritage.

[3]  Fabio Remondino,et al.  3D Virtual reconstruction and visualization of complex architectures: The 3D-ARCH project , 2009 .

[4]  Ramona Quattrini,et al.  Theoretical background and historical analysis for 3D reconstruction model. Villa Thiene at Cicogna , 2015 .

[5]  Gabriele Morolli,et al.  Le membra degli ornamenti : sussidiario illustrato degli ordini architettonici con un glossario dei principali termini classici e classicistici , 1986 .

[6]  L. Gonzo,et al.  3 D VIRTUAL RECONSTRUCTION AND VISUALIZATION OF COMPLEX ARCHITECTURES – THE “ 3 D-ARCH ” PROJECT , 2009 .

[7]  Fabrizio Ivan Apollonio,et al.  Architectural 3D Modeling for a 3D GIS Web-Based System , 2010, VAST.

[8]  M. Forte,et al.  Multiuser interaction in an archaeological landscape: the Flaminia project , 2007 .

[9]  Fabio Bruno,et al.  From 3D reconstruction to virtual reality: A complete methodology for digital archaeological exhibition , 2010 .

[10]  Miguel Sales Dias,et al.  ARch4models: a tool to augment physical scale models , 2017 .

[11]  Paolo Cignoni,et al.  3D Models for Cultural Heritage: Beyond Plain Visualization , 2011, Computer.

[12]  Alessandro Rizzi,et al.  Reality-based 3D documentation of natural and cultural heritage sites—techniques, problems, and examples , 2010 .

[13]  Francesco Pignatelli L'evoluzione della stampa 3D e le sue applicazioni in campo museale , 2013 .