Integrating Technology, Art, and Writing to Create Comic Books

expression in the 1920s and 1930s. Thus, reading comic books has long been something that school-aged kids spend their free time doing, but the actual creation of comics by these same children has not been possible until multimedia software and hardware became available to the public and to schools. Often thought of as a pastime, comic book development incorporates several skills from multi ple academic subjects. Creative writing, storyline development, various fine arts skills, graphic design, document layout, and computer literacy are all involved in comic book creation. Creating comic books also motivates students to learn.