Distributed Rendering for Video Games via Object Streaming
暂无分享,去创建一个
[1] B. Bellalta,et al. Cloud-gaming: Analysis of Google Stadia traffic , 2020, Comput. Commun..
[2] Luca Vassio,et al. A network analysis on cloud gaming: Stadia, GeForce Now and PSNow , 2020, Network.
[3] Peter Garraghan,et al. A Cloud Gaming Framework for Dynamic Graphical Rendering Towards Achieving Distributed Game Engines , 2020, HotCloud.
[4] Wei Cai,et al. A Survey on Cloud Gaming: Future of Computer Games , 2016, IEEE Access.
[5] Claudio E. Palazzi,et al. SMASH: A distributed game engine architecture , 2016, 2016 IEEE Symposium on Computers and Communication (ISCC).
[6] Li Lin,et al. LiveRender: A Cloud Gaming System Based on Compressed Graphics Streaming , 2014, IEEE/ACM Transactions on Networking.
[7] Dario Maggiorini,et al. About Game Engines and Their Future , 2015, IoT 360.
[8] Mirko Suznjevic,et al. QoE and Latency Issues in Networked Games , 2015 .
[9] Cheng-Hsin Hsu,et al. On the Quality of Service of Cloud Gaming Systems , 2014, IEEE Transactions on Multimedia.
[10] Jason Gregory,et al. Game Engine Architecture , 2009 .
[11] Hongbin Zha,et al. Streaming transmission of point-sampled geometry based on view-dependent level-of-detail , 2003, Fourth International Conference on 3-D Digital Imaging and Modeling, 2003. 3DIM 2003. Proceedings..
[12] Leif Kobbelt,et al. Streaming 3D geometry data over lossy communication channels , 2002, Proceedings. IEEE International Conference on Multimedia and Expo.
[13] Eric Haines,et al. Real-time rendering , 2018 .