Automatic generation of 3D building models from building polygons on digital maps

A 3D urban model is important in urban planning and game industries. However, creating these 3D models are labor-intensive. In order to automate laborious steps, a GIS (Geographic Information System) and CG integrated system is proposed for automatically generating 3D building models, based on building polygons on a digital map. These polygons are usually orthogonal. A complicated orthogonal polygon can be partitioned into a set of rectangles. The proposed integrated system partitions orthogonal building polygons into a set of rectangles and places rectangular roofs and box-shaped building bodies on these rectangles. Since technicians are drawing these polygons manually with digitizers, depending on aerial photos, not all building polygons are precisely orthogonal. But, when placing a set of boxes as building bodies for creating the buildings, there may be gaps or overlaps between these boxes if building polygons are not precisely orthogonal. In this paper, the new methodology is proposed for partitioning and rectifying building polygons.

[1]  Kenichi Sugihara Generalized building polygon partitioning for automatic generation of 3-D building models , 2006, SIGGRAPH '06.

[2]  Kenichi Sugihara Automatic generation of 3-D building models with various shapes of roofs , 2009, SIGGRAPH ASIA '09.

[3]  Daniel G. Aliaga,et al.  Ieee Transactions on Visualization and Computer Graphics 1 Style Grammars for Interactive Visualization of Architecture , 2022 .

[4]  Daniel G. Aliaga,et al.  Building reconstruction using manhattan-world grammars , 2010, 2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition.

[5]  Pascal Müller,et al.  Procedural modeling of cities , 2001, SIGGRAPH.

[6]  Luc Van Gool,et al.  Procedural modeling of buildings , 2006, ACM Trans. Graph..

[7]  Kenichi Sugihara,et al.  Generalized Building Polygon Partitioning for Automatic Generation of 3-D Building Models , 2006 .

[8]  Junne Kikata,et al.  Automatic Generation of 3D Building Models from Complicated Building Polygons , 2013 .

[9]  Daniel G. Aliaga,et al.  Build-by-number: rearranging the real world to visualize novel architectural spaces , 2005, VIS 05. IEEE Visualization, 2005..

[10]  Jianxiong Xiao,et al.  Reconstructing the World's Museums , 2012, ECCV.

[11]  Franz Aurenhammer,et al.  A Novel Type of Skeleton for Polygons , 1996 .

[12]  David Eppstein,et al.  Graph-Theoretic Solutions to Computational Geometry Problems , 2009, WG.

[13]  Peter Wonka,et al.  Interactive architectural modeling with procedural extrusions , 2011, TOGS.

[14]  Ping Tan,et al.  Symmetric architecture modeling with a single image , 2009, SIGGRAPH 2009.