ANTHROPOMORPHIC FEATURES IN ARTIFICIAL VISION
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Robots, being designed to operate in man-oriented environments, should incorporate some anthropomorphic features. In this paper two aspects are dealt with: i) the design of a retina-like structure in order to obtain a compromise between large visual field and acceptable resolution, ii) the use of linguistic techniques in order to capture embedded structures and organizations from the rough data acquired by the peripheral visual system. An attempt is made to verify to what extent the two aspects, above mentioned, influence each other. Results of simulations made over pictorial images are presented.
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