A Virtual Presence Counter

This paper describes a new measure for presence in immersive virtual environments (VEs) that is based on data that can be unobtrusively obtained during the course of a VE experience. At different times during an experience, a participant will occasionally switch between interpreting the totality of sensory inputs as forming the VE or the real world. The number of transitions from virtual to real is counted, and, using some simplifying assumptions, a probabilistic Markov chain model can be constructed to model these transitions. This model can be used to estimate the equilibrium probability of being present in the VE. This technique was applied in the context of an experiment to assess the relationship between presence and body movement in an immersive VE. The movement was that required by subjects to reach out and touch successive pieces on a three-dimensional chess board. The experiment included twenty subjects, ten of whom had to reach out to touch the chess pieces (the active group) and ten of whom only had to click a handheld mouse button (the control group). The results revealed a significant positive association in the active group between body movement and presence. The results lend support to interaction paradigms that are based on maximizing the match between sensory data and proprioception.

[1]  Frederick S. Perls,et al.  Gestalt Therapy: Excitement and Growth in the Human Personality. , 1966 .

[2]  Samuel Karlin,et al.  A First Course on Stochastic Processes , 1968 .

[3]  W. Köhler Gestalt Psychology: An Introduction to New Concepts in Modern Psychology , 1970 .

[4]  I. Rock,et al.  The effect of knowledge of reversibility on the reversibility of ambiguous figures , 1977 .

[5]  Michael W. McGreevy,et al.  The Presence of Field Geologists in Mars-Like Terrain , 1992, Presence: Teleoperators & Virtual Environments.

[6]  Thomas B. Sheridan,et al.  Musings on Telepresence and Virtual Presence , 1992, Presence: Teleoperators & Virtual Environments.

[7]  Woodrow Barfield,et al.  Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.

[8]  Mel Slater,et al.  Depth of Presence in Virtual Environments , 1994, Presence: Teleoperators & Virtual Environments.

[9]  Mel Slater,et al.  Taking steps: the influence of a walking technique on presence in virtual reality , 1995, TCHI.

[10]  David W. Schloerb,et al.  A Quantitative Measure of Telepresence , 1995, Presence: Teleoperators & Virtual Environments.

[11]  Mel Slater,et al.  The Influence of Dynamic Shadows on Presence in Immersive Virtual Environments , 1995, Virtual Environments.

[12]  Mel Slater,et al.  The Virtual Treadmill: A Naturalistic Metaphor for Navigation in Immersive Virtual Environments , 1995, Virtual Environments.

[13]  Robert H. Gilkey,et al.  The Sense of Presence for the Suddenly Deafened Adult:Implications for Virtual Environments , 1995, Presence: Teleoperators & Virtual Environments.

[14]  Woodrow Barfield,et al.  Presence within Virtual Environments as a Function of Visual Display Parameters , 1996, Presence: Teleoperators & Virtual Environments.

[15]  Lawrence W. Stark,et al.  The Effects of Pictorial Realism, Delay of Visual Feedback, and Observer Interactivity on the Subjective Sense of Presence , 1996, Presence: Teleoperators & Virtual Environments.

[16]  Woodrow Barfield,et al.  The Sense of Presence within Auditory Virtual Environments , 1996, Presence: Teleoperators & Virtual Environments.

[17]  Thomas B. Sheridan Further Musings on the Psychophysics of Presence , 1996, Presence: Teleoperators & Virtual Environments.

[18]  Stephen R. Ellis,et al.  Presence of Mind:A Reaction to Thomas Sheridan's Further Musings on the Psychophysics of Presence , 1996, Presence: Teleoperators & Virtual Environments.

[19]  Robert B. Welch,et al.  The Presence of Aftereffects , 1997, HCI.

[20]  Mel Slater,et al.  A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments , 1997, Presence: Teleoperators & Virtual Environments.

[21]  Dennis Proffitt,et al.  Quantifying immersion in virtual reality , 1997, SIGGRAPH.

[22]  Frederick P. Brooks,et al.  Moving objects in space: exploiting proprioception in virtual-environment interaction , 1997, SIGGRAPH.

[23]  Mel Slater,et al.  The Influence of Body Movement on Subjective Presence in Virtual Environments , 1998, Hum. Factors.

[24]  Michael P. Snow,et al.  Empirical Models Based on Free-Modulus Magnitude Estimation of Perceived Presence in Virtual Environments , 1998, Hum. Factors.

[25]  Stuart C. Grant,et al.  Contributions of Proprioception to Navigation in Virtual Environments , 1998, Hum. Factors.

[26]  Pavel Zahorik,et al.  Presence as Being-in-the-World , 1998, Presence.

[27]  John M. Flach,et al.  The Reality of Experience: Gibson's Way , 1998, Presence.

[28]  Michael J. Singer,et al.  Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.

[29]  Wijnand A. IJsselsteijn,et al.  Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence , 1999, Presence: Teleoperators & Virtual Environments.

[30]  Mary C. Whitton,et al.  Walking > walking-in-place > flying, in virtual environments , 1999, SIGGRAPH.

[31]  Woodrow Barfield,et al.  A Conceptual Model of the Sense of Presence in Virtual Environments , 1999, Presence: Teleoperators & Virtual Environments.

[32]  Mel Slater,et al.  Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire , 1999, Presence.

[33]  Wijnand A. IJsselsteijn,et al.  Toward a Core Bibliography of Presence , 2001, Cyberpsychology Behav. Soc. Netw..

[34]  Paul Brna,et al.  Presence and Reflection in Training: Support for Learning to Improve Quality Decision-Making Skills under Time Limitations , 2001, Cyberpsychology Behav. Soc. Netw..

[35]  Ilona Heldal,et al.  Collaborating in networked immersive spaces: as good as being there together? , 2001, Comput. Graph..