In recent years in arts, technology and science there appears an increasing push to use technology and design in a more personal and autonomous context, integrated with the physical world. Creative platforms are developed that open up personal digital/physical technology to larger groups of novice tinkerers, allowing people to take control of technology and prototype solutions to personal problems and aims. Likewise, education benefits by providing students with tools and platforms to learn by doing and making. However, these advances lead to new challenges for scientific research and education, such as how to align the open-endedness of tinkering with more fixed education and research agendas. This is the first scientific workshop to identify and discuss such issues, and provide a platform for future collaboration and dissemination of results.
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