Characterization of the Four-Stage Structure of the Process of Learning Motor Actions in Sports Games
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The purpose of this review is to summarize the views of researchers on the structure of the process of learning motor actions in sports games and justify the feasibility of its four-stage construction. The structure of motion learning is an open pedagogical system which reflects its most general patterns by revealing the typical interrelations among the elements of the stages of learning. Each preliminary stage of learning in motor actions provides a logical basis for the next, and its planned intermediate result corresponds to a certain functional formation, which gradually transforms into another, thus causing a transition to a higher level. The expediency of a four-stage structure of the process of learning motor actions in sports games is conditioned by a set factors, such as: establishing a link between the content of each of the stages of learning and the corresponding functional formation; ensuring the focus of learning on the transition from a method of reproducing motor actions to a fundamentally different – creative problem solving; creation of necessary conditions for the integration of motor actions in game and competitive activity; the use of the pedagogical potential of the game itself in the process of motor actions learning; ensuring a clear sequence and continuity of the pedagogical process; resolving the contradiction between the automation of motor actions and the role of consciousness in the cognitive process.