Keystroke and Pointing Time Estimation for Touchscreen-Based Mobile Devices: Case Study Children with ASD
暂无分享,去创建一个
Angeles Quezada | Samantha Jiménez | Margarita Ramírez-Ramírez | Sergio Octavio Vázquez | Ricardo Rosales | Maricela Sevilla
[1] Michael J. Richardson,et al. Evaluating the importance of social motor synchronization and motor skill for understanding autism , 2017, Autism research : official journal of the International Society for Autism Research.
[2] Raimund Dachselt,et al. Pinch-drag-flick vs. spatial input: rethinking zoom & pan on mobile displays , 2014, CHI.
[3] Allen Newell,et al. The psychology of human-computer interaction , 1983 .
[4] Shumin Zhai,et al. FFitts law: modeling finger touch with fitts' law , 2013, CHI.
[5] Mark D. Dunlop,et al. Enhancing KLM (keystroke-level model) to fit touch screen mobile devices , 2014, MobileHCI '14.
[6] Paula Alexandra Silva,et al. Target and spacing sizes for smartphone user interfaces for older adults: design patterns based on an evaluation with users , 2012 .
[7] Jon Froehlich,et al. Barrier pointing: using physical edges to assist target acquisition on mobile device touch screens , 2007, Assets '07.
[8] Jinah Jang,et al. Development of a two-step touch method for website navigation on smartphones. , 2015, Applied ergonomics.
[9] Reyes Juárez-Ramírez,et al. Usability Operations on Touch Mobile Devices for Users with Autism , 2017, Journal of Medical Systems.
[10] Jieun Kim,et al. Fingerstroke time estimates for touchscreen-based mobile gaming interaction. , 2015, Human movement science.