Semantic virtual environments

Today's Virtual Environment (VE) systems share a number of issues with the HTML-based World Wide Web. Their content is usually designed for presentation to humans, and thus is not suitable for machine access. This is complicated by the large number of different data models and network protocols in use. Accordingly, it is difficult to develop VE software, such as agents, services, and tools.In this paper we adopt the Semantic Web idea to the field of virtual environments. Using the Resource Description Framework (RDF) we establish a machine-understandable abstraction of existing VE systems --- the Semantic Virtual Environments (SVE). On this basis it is possible to develop system-independent software, which could even operate across VE system boundaries.

[1]  Luca Benini,et al.  MULTI-CLIENT COOPERATION AND WIRELESS PDA INTERACTION IN IMMERSIVE VIRTUAL ENVIRONMENT , 2010 .

[2]  N. Magnenat-Thalmann,et al.  An ontology of virtual humans: incorporating semantics into human shapes , 2006 .

[3]  Daniel Thalmann,et al.  Semantics-based representation of virtual environments , 2005, Int. J. Comput. Appl. Technol..

[4]  Daniel Thalmann,et al.  Telerehabilitation: controlling haptic virtual environments through handheld interfaces , 2004, VRST '04.

[5]  Neal Leavitt,et al.  Are Web services finally ready to deliver? , 2004, Computer.

[6]  Daniel Thalmann,et al.  Magic wand and the Enigma of the Sphinx , 2004, Comput. Graph..

[7]  Daniel Thalmann,et al.  Conducting a virtual orchestra , 2004, IEEE MultiMedia.

[8]  Wieslaw Lucjan Nowinski,et al.  Building virtual anatomic models using Java3D , 2004, VRCAI '04.

[9]  Pierre Dragicevic,et al.  The Input Configurator toolkit: towards high input adaptability in interactive applications , 2004, AVI.

[10]  Daniel Thalmann,et al.  Reflex Movements for a Virtual Human: A Biology Inspired Approach , 2004, SETN.

[11]  L. Rong,et al.  Dynamic multimedia adaptation and updating of media streams with MPEG-21 , 2004, First IEEE Consumer Communications and Networking Conference, 2004. CCNC 2004..

[12]  Daniel Thalmann,et al.  The mobile animator: interactive character animation in collaborative virtual environments , 2004, IEEE Virtual Reality 2004.

[13]  Kincho H. Law,et al.  Efficient integration of web services with distributed data flow and active mediation , 2004, ICEC '04.

[14]  Pierre Dragicevic,et al.  Un modèle d'interaction en entrée pour des systèmes interactifs multi-dispositifs hautement configurables , 2004 .

[15]  Craig Gotsman,et al.  Compression of soft-body animation sequences , 2004, Comput. Graph..

[16]  Karl E. Steiner,et al.  Narrative event adaptation in virtual environments , 2004, IUI '04.

[17]  Emanuele Ruffaldi,et al.  Populating Virtual Environments using Semantic Web , 2004 .

[18]  Michel Soto,et al.  Modeling Methods for Reusable and Interoperable Virtual Entities in Multimedia Virtual Worlds , 2004, Multimedia Tools and Applications.

[19]  James A. Larson,et al.  Guidelines for multimodal user interface design , 2004, CACM.

[20]  Daniel Thalmann,et al.  The enigma of the sphinx , 2003, Proceedings. 2003 International Conference on Cyberworlds.

[21]  Ken Perlin,et al.  Building Virtual Actors Who Can Really Act , 2003, International Conference on Virtual Storytelling.

[22]  Norbert Reithinger,et al.  SmartKom: adaptive and flexible multimodal access to multiple applications , 2003, ICMI '03.

[23]  Sharon L. Oviatt,et al.  Modeling multimodal integration patterns and performance in seniors: toward adaptive processing of individual differences , 2003, ICMI '03.

[24]  York Sure-Vetter,et al.  OntoShare: a knowledge management environment for virtual communities of practice , 2003, K-CAP '03.

[25]  Rik Van de Walle,et al.  MPEG-21: goals and achievements , 2001 .

[26]  Sharon L. Oviatt,et al.  Advances in Robust Multimodal Interface Design , 2003, IEEE Computer Graphics and Applications.

[27]  Marcus Nordenstam,et al.  A practical dynamics system , 2003, SCA '03.

[28]  Jarek Rossignac,et al.  Dynapack: space-time compression of the 3D animations of triangle meshes with fixed connectivity , 2003, SCA '03.

[29]  Pedro V. Sander,et al.  Geometry videos: a new representation for 3D animations , 2003, SCA '03.

[30]  Taku Komura,et al.  An inverse kinematics method for 3D figures with motion data , 2003, Proceedings Computer Graphics International 2003.

[31]  Ronan Boulic,et al.  Reaching volumes generated by means of octal trees and Cartesian constraints , 2003, Proceedings Computer Graphics International 2003.

[32]  J. Crowcroft,et al.  An innovative design approach to build virtual environment systems , 2003, IPT/EGVE.

[33]  Mark Mine,et al.  Towards virtual reality for the masses: 10 years of research at Disney's VR studio , 2003, IPT/EGVE.

[34]  Michal Ponder,et al.  Immersive VR decision training: telling interactive stories featuring advanced virtual human simulation technologies , 2003, IPT/EGVE.

[35]  Daniel Thalmann,et al.  The magic wand , 2003, SCCG '03.

[36]  Andrew Perkis,et al.  MPEG-21: The 21st century multimedia framework , 2003, IEEE Signal Process. Mag..

[37]  Fabrizia Mantovani,et al.  12 VR Learning: Potential and Challenges for the Use of 3D Environments in Education and Training , 2003 .

[38]  Ioana M. Boier-Martin Adaptive Graphics , 2003, IEEE Computer Graphics and Applications.

[39]  Chen-Hsiu Huang Video Transcoding Architectures and Techniques : An Overview , 2003 .

[40]  Karsten Otto,et al.  Towards semantic virtual environments , 2003 .

[41]  Daniel Thalmann,et al.  Controlling Virtual Humans Using PDAs , 2003, MMM.

[42]  M. Gutierrez,et al.  A MPEG-4 virtual human animation engine for interactive web based applications , 2002, Proceedings. 11th IEEE International Workshop on Robot and Human Interactive Communication.

[43]  Rita Cucchiara,et al.  Semantic transcoding for live video server , 2002, MULTIMEDIA '02.

[44]  Chen Yimin,et al.  A robot simulation, monitoring and control system based on network and Java3D , 2002, Proceedings of the 4th World Congress on Intelligent Control and Automation (Cat. No.02EX527).

[45]  David H. Laidlaw,et al.  Experiments in Immersive Virtual Reality for Scientific Visualization , 2002, Comput. Graph..

[46]  Bruce Blumberg,et al.  Object persistence for synthetic creatures , 2002, AAMAS '02.

[47]  Françoise J. Prêteux,et al.  Advanced animation framework for virtual character within the MPEG-4 standard , 2002, Proceedings. International Conference on Image Processing.

[48]  Bo Shen,et al.  Application level hand-off support for mobile media transcoding sessions , 2002, NOSSDAV '02.

[49]  Hirokazu Kato,et al.  Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing , 2002, Personal and Ubiquitous Computing.

[50]  Joaquim Esmerado,et al.  A model of interaction between virtual humans and objects , 2002 .

[51]  Luca Benini,et al.  Using Palmtop Computers and Immersive Virtual Reality for Cooperative archaeological analysis: the Appian Way case study , 2002 .

[52]  Philippe Salembier,et al.  Overview of the MPEG-7 Standard and of Future Challenges for Visual Information Analysis , 2002, EURASIP J. Adv. Signal Process..

[53]  Hang-Bong Kang,et al.  The Needs and Possibilities of Non- photorealistic Rendering for Virtual Heritage , 2002 .

[54]  Daniel Thalmann,et al.  Interaction in Virtual Worlds: Application to Music Performers , 2002 .

[55]  Norman I. Badler,et al.  Pedestrians: creating agent behaviors through statistical analysis of observation data , 2001, Proceedings Computer Animation 2001. Fourteenth Conference on Computer Animation (Cat. No.01TH8596).

[56]  Kazuhiko Kawamura,et al.  Biologically-inspired control architecture for a humanoid robot , 2001, Proceedings 2001 IEEE/RSJ International Conference on Intelligent Robots and Systems. Expanding the Societal Role of Robotics in the the Next Millennium (Cat. No.01CH37180).

[57]  Francisco García-Córdova,et al.  Emulation of the animal muscular actuation system in an experimental platform , 2001, 2001 IEEE International Conference on Systems, Man and Cybernetics. e-Systems and e-Man for Cybernetics in Cyberspace (Cat.No.01CH37236).

[58]  Robert P. Biuk-Aghai,et al.  An integrative framework for knowledge extraction in collaborative virtual environments , 2001, GROUP.

[59]  Sorin Moga,et al.  Learning and communication via imitation: an autonomous robot perspective , 2001, IEEE Trans. Syst. Man Cybern. Part A.

[60]  Sooyol Ok,et al.  Evolving bipedal locomotion with genetic programming - a preliminary report , 2001, Proceedings of the 2001 Congress on Evolutionary Computation (IEEE Cat. No.01TH8546).

[61]  David W. L. Wang,et al.  Feedforward and deterministic fuzzy control of balance and posture during human gait , 2001, Proceedings 2001 ICRA. IEEE International Conference on Robotics and Automation (Cat. No.01CH37164).

[62]  Jarek Rossignac,et al.  3D compression made simple: Edgebreaker with ZipandWrap on a corner-table , 2001, Proceedings International Conference on Shape Modeling and Applications.

[63]  N. Magnenat-Thalmann,et al.  Automatic face cloning and animation using real-time facial feature tracking and speech acquisition , 2001, IEEE Signal Process. Mag..

[64]  Carolina Cruz-Neira,et al.  VR Juggler: a virtual platform for virtual reality application development , 2001, Proceedings IEEE Virtual Reality 2001.

[65]  Anthony Vetro,et al.  Object-based transcoding for adaptable video content delivery , 2001, IEEE Trans. Circuits Syst. Video Technol..

[66]  Marie-Francine Moens,et al.  Handbook of Multimodal and Spoken Dialogue Systems: Resources, Terminology and Product Evaluation , 2000, Computational Linguistics.

[67]  P. Beek,et al.  Text of 15938-5 FCD Information Technology-Multimedia Content Description Interface-Pard 5 Multimedia Description Schemes , 2001 .

[68]  James A. Hendler,et al.  The Semantic Web" in Scientific American , 2001 .

[69]  W. Harwin,et al.  Using haptics technology to deliver motivational therapies in stroke patients: concepts and initial pilot studies , 2001 .

[70]  Adrian Hilton,et al.  Realistic synthesis of novel human movements from a database of motion capture examples , 2000, Proceedings Workshop on Human Motion.

[71]  Philip S. Yu,et al.  Collaborative proxy system for distributed Web content transcoding , 2000, CIKM '00.

[72]  Norman I. Badler,et al.  Real-Time Inverse Kinematics Techniques for Anthropomorphic Limbs , 2000, Graph. Model..

[73]  Chris Greenhalgh,et al.  Inside MASSIVE-3: flexible support for data consistency and world structuring , 2000, CVE '00.

[74]  Jörn Ostermann,et al.  Very low bit rate coding of virtual human animation in MPEG-4 , 2000, 2000 IEEE International Conference on Multimedia and Expo. ICME2000. Proceedings. Latest Advances in the Fast Changing World of Multimedia (Cat. No.00TH8532).

[75]  Jörn Ostermann,et al.  Efficient modeling of virtual humans in MPEG-4 , 2000, 2000 IEEE International Conference on Multimedia and Expo. ICME2000. Proceedings. Latest Advances in the Fast Changing World of Multimedia (Cat. No.00TH8532).

[76]  Yi Li,et al.  Extraction of parametric human model for posture recognition using genetic algorithm , 2000, Proceedings Fourth IEEE International Conference on Automatic Face and Gesture Recognition (Cat. No. PR00580).

[77]  Ralf Dörner,et al.  Three-dimensional Beans—creating Web content using 3D components in a 3D authoring environment , 2000, VRML '00.

[78]  Daniel Thalmann,et al.  Direct 3D interaction with smart objects , 1999, VRST '99.

[79]  Doug A. Bowman,et al.  Maintaining Spatial Orientation during Travel in an Immersive Virtual Environment , 1999, Presence.

[80]  Gerard O'Driscoll,et al.  The Essential Guide to Digital Set-Top Boxes and Interactive TV , 1999 .

[81]  P. Gorce,et al.  Dynamic postural control method for biped in unknown environment , 1999, IEEE Trans. Syst. Man Cybern. Part A.

[82]  Philippe Gorce,et al.  Dynamic control of an artificial muscle arm , 1999, IEEE SMC'99 Conference Proceedings. 1999 IEEE International Conference on Systems, Man, and Cybernetics (Cat. No.99CH37028).

[83]  Norman I. Badler,et al.  Virtual human animation based on movement observation and cognitive behavior models , 1999, Proceedings Computer Animation 1999.

[84]  Jed Lengyel,et al.  Compression of time-dependent geometry , 1999, SI3D.

[85]  Chaomei Chen,et al.  Representing the Semantics of Virtual Spaces , 1999, IEEE Multim..

[86]  Henrik Tramberend,et al.  Avocado: a distributed virtual reality framework , 1999, Proceedings IEEE Virtual Reality (Cat. No. 99CB36316).

[87]  Chaomei Chen,et al.  Information Visualisation and Virtual Environments , 1999 .

[88]  Gabriel Taubin,et al.  3D Geometry Compression and Progressive Transmission , 1999 .

[89]  Douglas A. Bowman,et al.  Interaction Techniques For Common Tasks In Immersive Virtual Environments - Design, Evaluation, And , 1999 .

[90]  Rudolph P. Darken,et al.  A Handheld Computer as an Interaction Device to a Virtual Environment , 1999 .

[91]  J.-Y. Bouguet,et al.  Pyramidal implementation of the lucas kanade feature tracker , 1999 .

[92]  Jaakko J. Sauvola,et al.  Multimedia adaptation for dynamic environments , 1998, 1998 IEEE Second Workshop on Multimedia Signal Processing (Cat. No.98EX175).

[93]  Michael J. Singer,et al.  Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.

[94]  Mary Czerwinski,et al.  From latent semantics to spatial hypertext—an integrated approach , 1998, HYPERTEXT '98.

[95]  David Sturman,et al.  The state of computer animation , 1998, COMG.

[96]  Nicola Guarino,et al.  Formal Ontology and Information Systems , 1998 .

[97]  Eugene Santos,et al.  Towards an adaptive man-machine interface for virtual environments , 1997, Proceedings Intelligent Information Systems. IIS'97.

[98]  Andrew S. Forsberg,et al.  Image plane interaction techniques in 3D immersive environments , 1997, SI3D.

[99]  Dan Vodislav,et al.  A visual programming model for user interface animation , 1997, Proceedings. 1997 IEEE Symposium on Visual Languages (Cat. No.97TB100180).

[100]  Gideon F. Inbar,et al.  A model for learning human reaching movements , 1996, Biological Cybernetics.

[101]  Ronan Boulic,et al.  Hierarchical kinematic behaviors for complex articulated figures , 1996 .

[102]  Michael Uschold,et al.  Ontologies: principles, methods and applications , 1996, The Knowledge Engineering Review.

[103]  Norman I. Badler,et al.  Animating human locomotion with inverse dynamics , 1996, IEEE Computer Graphics and Applications.

[104]  Olof Hagsand,et al.  Interactive Multiuser VEs in the DIVE System , 1996, IEEE Multim..

[105]  J. Chudziak,et al.  Semantic support for multimedia information system , 1995, 1995 IEEE International Conference on Systems, Man and Cybernetics. Intelligent Systems for the 21st Century.

[106]  Ian E. Brown,et al.  Design of a mathematical model of force in whole skeletal muscle , 1995, Proceedings of 17th International Conference of the Engineering in Medicine and Biology Society.

[107]  Bruce Blumberg,et al.  Multi-level direction of autonomous creatures for real-time virtual environments , 1995, SIGGRAPH.

[108]  Richard C. Waters,et al.  Building Multiuser Interactive Multimedia Environments at MERL , 1995, IEEE Multim..

[109]  Michael Zyda,et al.  NPSNET: a multi-player 3D virtual environment over the Internet , 1995, I3D '95.

[110]  Ken Perlin,et al.  Real Time Responsive Animation with Personality , 1995, IEEE Trans. Vis. Comput. Graph..

[111]  Demetri Terzopoulos,et al.  Artificial fishes: physics, locomotion, perception, behavior , 1994, SIGGRAPH.

[112]  Shumin Zhai,et al.  Virtual reality for palmtop computers , 1993, TOIS.

[113]  Daniel C. Robbins,et al.  Three-dimensional widgets , 1992, I3D '92.

[114]  Naphtali Rishe,et al.  Database design: the semantic modeling approach , 1992 .

[115]  Thomas R. Gruber,et al.  The Role of Common Ontology in Achieving Sharable, Reusable Knowledge Bases , 1991, KR.

[116]  William S. Levine,et al.  The modeling of the neuro-musculo-skeletal control system of a cat hindlimb , 1988, Proceedings IEEE International Symposium on Intelligent Control 1988.

[117]  T. Ichikawa,et al.  Visual programming - toward realization of user-friendly programming environments , 1987, FJCC.