Design Studios for K-12 Computing Education

Following the decline of pupil engagement in compulsory computing education (K-12) in the UK, advocates have called for further research into computing-specific pedagogies. Aiming for an improvement in pupil engagement, the subsequent report explores the viability of the applied Design Studio approach in K-12 computing education. We report on two case studies involving two 12-week curricula co-developed and delivered between researchers and teachers for four Year 8 classes in a secondary school in England. Common to both case studies were the design brief, desk crit, design review, presentation and portfolio elements proposed by Koutsabasis et al, with the key difference being a change in scope and structure of the challenge presented to pupils. Our findings demonstrate the need for a well-structured, personalizable and challenge-driven Design Studio approach, which showed evidence of improved pupil resilience and confidence, while engaging reluctant pupils. We conclude with a proposed model for applying Design Studios in K-12 computing education, to support educators aiming to adopt project-driven computing pedagogy in the classroom.

[1]  Seymour Papert,et al.  Mindstorms: Children, Computers, and Powerful Ideas , 1981 .

[2]  Sarah A. Douglas,et al.  Teaching HCI Design With the Studio Approach , 2003, Comput. Sci. Educ..

[3]  John Harrison,et al.  Computational Thinking: A Digital Age Skill for Everyone. , 2011 .

[4]  James H. Davenport,et al.  Innovative Pedagogical Practices in the Craft of Computing , 2016, 2016 International Conference on Learning and Teaching in Computing and Engineering (LaTICE).

[5]  湯淺 太一,et al.  20世紀の名著名論:Seymour Papert: Mindstorms:Children Computers and Powerful Ideas Basic Books New York 1980 , 2005 .

[6]  Sue Sentance,et al.  Computing in the curriculum: Challenges and strategies from a teacher’s perspective , 2016, Education and Information Technologies.

[7]  Margot Brereton,et al.  An innovative design and studio-based CS degree , 2001, SIGCSE '01.

[8]  Spyros Vosinakis,et al.  Teaching HCI with a studio approach: lessons learnt , 2018, PCI.

[9]  Massimo Zancanaro,et al.  HCI and education in a changing world: from school to public engagement , 2017, CHItaly.

[10]  T. Anderson,et al.  Design-Based Research , 2012 .

[11]  Marian Petre,et al.  The “prototype walkthrough”: a studio-based learning activity for the next generation of HCI education , 2010 .

[12]  KestenbaumDavid The challenges of IDC , 2005 .

[13]  David Kestenbaum The challenges of IDC: what have we learned from our past? , 2005, CACM.

[14]  Jeannette M. Wing An introduction to computer science for non-majors using principles of computation , 2007, SIGCSE.

[15]  Michail N. Giannakos,et al.  A Global Snapshot of Computer Science Education in K-12 Schools , 2015, ITiCSE-WGR.

[16]  Rahmad Dawood Embedding HCI in Computer Science Education: A Preliminary Attempt , 2016 .

[17]  Annalisa Frisina,et al.  Back-talk Focus Groups as a Follow-Up Tool in Qualitative Migration Research: The Missing Link? , 2006 .

[18]  Judith Gal-Ezer,et al.  A Tale of Two Countries: Successes and Challenges in K-12 Computer Science Education in Israel and the United States , 2014, TOCE.

[19]  Signe Oksefjell Ebeling,et al.  Chapter 7. Case studies , 2013 .

[20]  Paul DiMaggio,et al.  How Network Externalities Can Exacerbate Intergroup Inequality1 , 2011, American Journal of Sociology.

[21]  Ahmed Kharrufa,et al.  HOPE for Computing Education: Towards the Infrastructuring of Support for University-School Partnerships , 2019, CHI.