Entertaining Situated Messaging at Home

Leisure and entertainment-based computing has been traditionally associated with interactive entertainment media and game playing, yet the forms of engagement offered by these technologies only support a small part of how we act when we are at leisure. In this paper, we move away from the paradigm of leisure technology as computer-based entertainment consumption, and towards a broader view of leisure computing. This perspective is more in line with our everyday experience of leisure as an embodied, everyday accomplishment in which people artfully employ the everyday resources in the world around them in carrying out their daily lives outside of work. We develop this extended notion of leisure using data from a field study of domestic communication focusing on asynchronous and situated messaging to explore some of these issues, and develop these findings towards design implications for leisure technologies. Central to our discussion on the normal, everyday and occasioned conduct of leisure lie the notions of playfulness and creativity, the interweaving of the worlds of work and leisure, and in the creation of embodied displays of affect, all of which may be seen manifested in the use of messaging artefacts. This view of technology in support of leisure-in-the-broad is strongly divergent from traditional entertainment computing models in its coupling of the mechanics of the organisation of everyday life to the ways that we make entertainment for ourselves. This recognition allows us to draw specific implications for domestic situated messaging technologies, but also more generally for technology design by tying activities that we tend to regard as purely functional to other multifaceted and leisure-related purposes.

[1]  Mark Blythe,et al.  Funology:From Usability to Enjoyment , 2003 .

[2]  Kenton O'Hara,et al.  TxtBoard: from text-to-person to text-to-home , 2005, CHI Extended Abstracts.

[3]  Robert E. Kraut,et al.  Editorial: Home use of information and communications technology , 2001, Int. J. Hum. Comput. Stud..

[4]  Phoebe Sengers,et al.  Making by making strange: Defamiliarization and the design of domestic technologies , 2005, TCHI.

[5]  Steven M. Gelber Hobbies: Leisure and the Culture of Work in America , 1999 .

[6]  M. Ellis,et al.  Why People Play , 1973 .

[7]  Sandra Wallman,et al.  Eight London households , 1984 .

[8]  Sarah Pink,et al.  Home Truths: Gender, Domestic Objects and Everyday Life , 2004 .

[9]  Alex S. Taylor,et al.  Artful systems in the home , 2005, CHI.

[10]  Le Corbusier,et al.  Towards a New Architecture , 2008 .

[11]  SengersPhoebe,et al.  Making by making strange , 2005 .

[12]  B. Shatwell,et al.  The Social Organisation of Communication in the Home of the 21st Century , 2003 .

[13]  Josephine Reid,et al.  "Fancy a schmink?": a novel networked game in a café , 2004, ACE '04.

[14]  Donald A. Norman,et al.  Turn Signals Are The Facial Expressions Of Automobiles , 1992 .

[15]  J. Kelly,et al.  Changing Issues in Leisure-Family Research-Again , 1997 .

[16]  Debby Hindus,et al.  Casablanca: designing social communication devices for the home , 2001, CHI 2001.

[17]  J. Huizinga Homo Ludens: A Study of the Play-Element in Culture , 1938 .

[18]  Alex S. Taylor,et al.  Notes on fridge surfaces , 2005, CHI EA '05.

[19]  Kenton O'Hara,et al.  Public and Situated Displays: Social and Interactional Aspects of Shared Display Technologies , 2004 .

[20]  Daniel Fitton,et al.  Exploring the Evolution of Office Door Displays , 2003 .

[21]  Wijnand A. IJsselsteijn,et al.  Keeping in touch with the family: home and away with the ASTRA awareness system , 2004, CHI EA '04.

[22]  I. Cieraad At Home: An Anthropology of Domestic Space , 2006 .

[23]  Tom Rodden,et al.  Informing the Development of Calendar Systems for Domestic Use , 2003, ECSCW.

[24]  Alexandra Weilenmann,et al.  Local use and sharing of mobile phones , 2001 .

[25]  Steve Benford,et al.  Ambiguity as a resource for design , 2003, CHI '03.

[26]  Alex S. Taylor,et al.  Age-old practices in the 'new world': a study of gift-giving between teenage mobile phone users , 2002, CHI.

[27]  Barry A. T. Brown,et al.  Consuming music together : social and collaborative aspects of music consumption technologies , 2006 .

[28]  Jill Anderson,et al.  Keeping in touch. , 2003, Mental health today.

[29]  Lynne Hamill,et al.  The social organisation of communication in the home of the twenty-first century: an analysis of the future of paper-mail and implications for the design of electronic alternatives , 2003, Cognition, Technology & Work.

[30]  R. Silverstone,et al.  Consuming technologies : media and information in domestic spaces , 1993 .

[31]  M. Mcluhan Understanding Media: The Extensions of Man , 1964 .

[32]  Albrecht Schmidt,et al.  Pin&Play: the surface as network medium , 2003, IEEE Commun. Mag..

[33]  William W. Gaver,et al.  Designing for homo ludens , 2002 .

[34]  Liselott Brunnberg The Road Rager: making use of traffic encounters in a mobile multiplayer game , 2004, MUM '04.

[35]  Danny Miller,et al.  Home Possessions , 2021 .

[36]  J. Hearn,et al.  European Perspectives on Men and Masculinities: National and Transnational Approaches , 2006 .

[37]  Penelope Harvey Barrie Gunter and Mallory Wober, The Reactive Viewer: a Review of Research on Reaction Measurement; Shaun Moores, Inetrpreting Audiences: the Ethnography of Media Consumption; Roger Silverstone and Eric Hirsch eds., Consuming Technologies: Media and Information in Domestic Spaces , 1994 .

[38]  Martin R. Gibbs,et al.  Mediating intimacy: designing technologies to support strong-tie relationships , 2005, CHI.

[39]  Kenton O'Hara,et al.  Consuming Music Together , 2005 .

[40]  Andreas Butz,et al.  Kitchen stories: sharing recipes with the Living Cookbook , 2006, Personal and Ubiquitous Computing.

[41]  C. Shannon,et al.  Parente' Messages about the Role of Extracurricular and Unstructured Leisure Activities: Adolescente' Perceptions , 2006 .

[42]  Steve Benford,et al.  Inhabited television: broadcasting interaction from within collaborative virtual environments , 2000, TCHI.

[43]  Kenton O'Hara,et al.  Display-Based Activity in the Workplace , 2003, INTERACT.

[44]  Carman Neustaedter,et al.  "LINC-ing" the family: the participatory design of an inkable family calendar , 2006, CHI.

[45]  Stefan Agamanolis,et al.  Exertion interfaces: sports over a distance for social bonding and fun , 2003, CHI '03.

[46]  Tom Rodden,et al.  At home with the technology: an ethnographic study of a set-top-box trial , 1999, TCHI.

[47]  Mike Robinson,et al.  Design for Unanticipated Use , 1993, ECSCW.

[48]  D. J. Abramis,et al.  Play in Work , 1990 .

[49]  Tom Rodden,et al.  THE SOCIAL CONSTRUCTION OF DISPLAYS Coordinate Displays and Ecologically Distributed Networks , 2003 .

[50]  Anind K. Dey,et al.  Heuristic evaluation of ambient displays , 2003, CHI '03.

[51]  Allison Druin,et al.  Technology probes: inspiring design for and with families , 2003, CHI '03.

[52]  Tom Rodden,et al.  Domestic Routines and Design for the Home , 2004, Computer Supported Cooperative Work (CSCW).

[53]  Steve Howard,et al.  Pervasive computing in the domestic space , 2007, Personal and Ubiquitous Computing.

[54]  M. Csíkszentmihályi,et al.  The meaning of things: Coding categories and definitions , 1981 .

[55]  T Kearns,et al.  The Psychology of Play , 1914 .

[56]  Ken Roberts,et al.  Leisure in contemporary society , 1999 .

[57]  Alex S. Taylor,et al.  HomeNote: supporting situated messaging in the home , 2006, CSCW '06.