暂无分享,去创建一个
[1] Rahul Sukthankar,et al. Cognitive Mapping and Planning for Visual Navigation , 2017, International Journal of Computer Vision.
[2] Alex Graves,et al. Neural Turing Machines , 2014, ArXiv.
[3] Sergio Gomez Colmenarejo,et al. Hybrid computing using a neural network with dynamic external memory , 2016, Nature.
[4] Yoshua Bengio,et al. Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modeling , 2014, ArXiv.
[5] Sergey Levine,et al. End-to-End Training of Deep Visuomotor Policies , 2015, J. Mach. Learn. Res..
[6] Lukasz Kaiser,et al. Neural GPUs Learn Algorithms , 2015, ICLR.
[7] Jason Weston,et al. Key-Value Memory Networks for Directly Reading Documents , 2016, EMNLP.
[8] Philip H. S. Torr,et al. Playing Doom with SLAM-Augmented Deep Reinforcement Learning , 2016, ArXiv.
[9] Andrew Zisserman,et al. Spatial Transformer Networks , 2015, NIPS.
[10] Wojciech Jaskowski,et al. ViZDoom: A Doom-based AI research platform for visual reinforcement learning , 2016, 2016 IEEE Conference on Computational Intelligence and Games (CIG).
[11] Yoshua Bengio,et al. Neural Machine Translation by Jointly Learning to Align and Translate , 2014, ICLR.
[12] Pieter Abbeel,et al. Value Iteration Networks , 2016, NIPS.
[13] Alex Graves,et al. Asynchronous Methods for Deep Reinforcement Learning , 2016, ICML.
[14] Marcin Andrychowicz,et al. Neural Random Access Machines , 2015, ERCIM News.
[15] Jason Weston,et al. End-To-End Memory Networks , 2015, NIPS.
[16] Geoffrey J. Gordon,et al. A Reduction of Imitation Learning and Structured Prediction to No-Regret Online Learning , 2010, AISTATS.
[17] Alex Graves,et al. Scaling Memory-Augmented Neural Networks with Sparse Reads and Writes , 2016, NIPS.
[18] Guillaume Lample,et al. Playing FPS Games with Deep Reinforcement Learning , 2016, AAAI.
[19] Shane Legg,et al. Human-level control through deep reinforcement learning , 2015, Nature.
[20] R. J. Williams,et al. Simple Statistical Gradient-Following Algorithms for Connectionist Reinforcement Learning , 2004, Machine Learning.
[21] Honglak Lee,et al. Control of Memory, Active Perception, and Action in Minecraft , 2016, ICML.
[22] Peter Stone,et al. Deep Recurrent Q-Learning for Partially Observable MDPs , 2015, AAAI Fall Symposia.
[23] Richard S. Sutton,et al. Reinforcement Learning: An Introduction , 1998, IEEE Trans. Neural Networks.