Head vs. eye-based selection in virtual reality
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This demo presents a VR system for comparing eye and head-based selection performance using the recently released FOVE. The system presents a virtual environment modelled after the ISO 9241-9 reciprocal selection task, with targets presented at varying depths. We have used the system to compare eye-based selection, and head-based selection (i.e., gaze direction) in isolation, and a third condition which used both eye-tracking and head-tracking at once.