Architecting Scalability for Massively Multiplayer Online Gaming Experiences
暂无分享,去创建一个
[1] Honghui Lu,et al. Peer-to-peer support for massively multiplayer games , 2004, IEEE INFOCOM 2004.
[2] George Coulouris,et al. Distributed systems - concepts and design , 1988 .
[3] Lars Aarhus,et al. Generalized two-tier relevance filtering of computer game update events , 2002, NetGames '02.
[4] Ben Y. Zhao,et al. An Infrastructure for Fault-tolerant Wide-area Location and Routing , 2001 .
[5] Sung Yong Shin,et al. On‐line motion blending for real‐time locomotion generation , 2004, Comput. Animat. Virtual Worlds.
[6] Fangzhe Chang,et al. Realizing the transition to IPv6 , 2002 .
[7] A. Oram. Peer-to-Peer , 2001 .
[8] Ben Y. Zhao,et al. OceanStore: an architecture for global-scale persistent storage , 2000, SIGP.
[9] Hiroaki Hazeyama,et al. Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games , 2004, NetGames '04.
[10] Yanghee Choi,et al. Game transport protocol: a reliable lightweight transport protocol for massively multiplayer online games (MMPOGs) , 2002 .
[11] David R. Karger,et al. Chord: a scalable peer-to-peer lookup protocol for internet applications , 2003, TNET.
[12] Cory Ondrejka,et al. Enabling player-created online worlds with grid computing and streaming , 2003 .
[13] Adrian Court,et al. A Distributed Architecture for Multiplayer Interactive Applications on the Internet , 1999 .
[14] Srinivasan Seshan,et al. Mercury: a scalable publish-subscribe system for internet games , 2002, NetGames '02.
[15] Andre B. Bondi,et al. Characteristics of scalability and their impact on performance , 2000, WOSP '00.
[16] Michael Weber,et al. A communication architecture for massive multiplayer games , 2002, NetGames '02.
[17] David E. Culler,et al. Using smart clients to build scalable services , 1997 .
[18] Mahadev Satyanarayanan,et al. Scale and performance in a distributed file system , 1987, SOSP '87.
[19] C. Murray Woodside,et al. Evaluating the scalability of distributed systems , 1998, Proceedings of the Thirty-First Hawaii International Conference on System Sciences.
[20] Michael Zyda,et al. Three-tiered interest management for large-scale virtual environments , 1998, VRST '98.
[21] Anees Shaikh,et al. A service platform for on-line games , 2003, NetGames '03.
[22] Timo Kaukoranta,et al. Aspects of networking in multiplayer computer games , 2002, Electron. Libr..
[23] Saleem N. Bhatti,et al. Modelling user behaviour in networked games , 2001, MULTIMEDIA '01.
[24] Vipin Kumar,et al. Isoefficiency: measuring the scalability of parallel algorithms and architectures , 1993, IEEE Parallel & Distributed Technology: Systems & Applications.