Teaching clinical reasoning and decision-making skills to nursing students: Design, development, and usability evaluation of a serious game

BACKGROUND Serious games (SGs) are a type of simulation technology that may provide nursing students with the opportunity to practice their clinical reasoning and decision-making skills in a safe and authentic environment. Despite the growing number of SGs developed for healthcare professionals, few SGs are video based or address the domain of home health care. AIMS This paper aims to describe the design, development, and usability evaluation of a video based SG for teaching clinical reasoning and decision-making skills to nursing students who care for patients with chronic obstructive pulmonary disease (COPD) in home healthcare settings. METHODS A prototype SG was developed. A unified framework of usability called TURF (Task, User, Representation, and Function) and SG theory were employed to ensure a user-centered design. The educational content was based on the clinical decision-making model, Bloom's taxonomy, and a Bachelor of Nursing curriculum. A purposeful sample of six participants evaluated the SG prototype in a usability laboratory. Cognitive walkthrough evaluations, a questionnaire, and individual interviews were used for the usability evaluation. The data were analyzed using qualitative deductive content analysis based on the TURF framework elements and related usability heuristics. RESULTS The SG was perceived as being realistic, clinically relevant, and at an adequate level of complexity for the intended users. Usability issues regarding functionality and the user-computer interface design were identified. However, the SG was perceived as being easy to learn, and participants suggested that the SG could serve as a supplement to traditional training in laboratory and clinical settings. CONCLUSIONS Using video based scenarios with an authentic COPD patient and a home healthcare registered nurse as actors contributed to increased realism. Using different theoretical approaches in the SG design was considered an advantage of the design process. The SG was perceived as being useful, usable, and satisfying. The achievement of the desired functionality and the minimization of user-computer interface issues emphasize the importance of conducting a usability evaluation during the SG development process.

[1]  Eleni Stroulia,et al.  Healthcare Training Enhancement Through Virtual Reality and Serious Games , 2014 .

[2]  Richard W. Morshead Taxonomy of Educational Objectives Handbook II: Affective Domain , 1965 .

[3]  Cheryl Tatano Beck,et al.  Essentials of Nursing Research: Appraising Evidence for Nursing Practice , 2001 .

[4]  P. M. Kato,et al.  The Role of the Researcher in Making Serious Games for Health , 2015 .

[5]  Poh Sun Goh,et al.  Designing and Evaluating an Interactive Multimedia Web-Based Simulation for Developing Nurses’ Competencies in Acute Nursing Care: Randomized Controlled Trial , 2015, Journal of medical Internet research.

[6]  R. Cant,et al.  Simulation in the Internet age: the place of web-based simulation in nursing education. An integrative review. , 2014, Nurse education today.

[7]  Jamie Kirkley,et al.  Creating next generation blended learning environments using mixed reality, Video Games and Simulations , 2005 .

[8]  Jill Thistlethwaite,et al.  Tools, insights and feedback , 2015, The clinical teacher.

[9]  Randolph G. Bias,et al.  Research Methods for Human-Computer Interaction , 2010, J. Assoc. Inf. Sci. Technol..

[10]  Jean Écalle,et al.  Serious games as new educational tools: how effective are they? A meta-analysis of recent studies , 2013, J. Comput. Assist. Learn..

[11]  S. Izumi Educating nurses: A call for radical transformation , 2011 .

[12]  Mindi Anderson,et al.  Standardized Patients in Educating Student Nurses: One School's Experience , 2010 .

[13]  P. Vivekananda-Schmidt Ethics in the Design of Serious Games for Healthcare and Medicine , 2013 .

[14]  Frédéric Ravaut,et al.  Developing the Serious Games potential in nursing education. , 2013, Nurse education today.

[15]  P Zabel,et al.  [Chronic obstructive pulmonary disease (COPD)]. , 2006, Der Internist.

[16]  Lakhmi C. Jain,et al.  Future Trends of Virtual, Augmented Reality, and Games for Health , 2014 .

[17]  N. Cook,et al.  Impact of a web based interactive simulation game (PULSE) on nursing students' experience and performance in life support training--a pilot study. , 2012, Nurse education today.

[18]  Bill Kapralos,et al.  A Survey of Frameworks and Game Engines for Serious Game Development , 2014, 2014 IEEE 14th International Conference on Advanced Learning Technologies.

[19]  Geertje Bekebrede,et al.  The research and evaluation of serious games: Toward a comprehensive methodology , 2014, Br. J. Educ. Technol..

[20]  Rn Cpnp Elizabeth Diener PhD,et al.  Simulating Care: Technology-Mediated Learning in Twenty-First Century Nursing Education , 2012 .

[21]  Fotis Liarokapis,et al.  Serious Games: A New Paradigm for Education? , 2011, Serious Games and Edutainment Applications.

[22]  James M. Boyle,et al.  A systematic literature review of empirical evidence on computer games and serious games , 2012, Comput. Educ..

[23]  W. Nehring,et al.  Nursing Simulation: A Review of the Past 40 Years , 2009 .

[24]  Jennifer Dempsey,et al.  The 'five rights' of clinical reasoning: an educational model to enhance nursing students' ability to identify and manage clinically 'at risk' patients. , 2010, Nurse education today.

[25]  Lorretta Krautscheid,et al.  Student Nurse Perceptions of Effective Medication Administration Education , 2011 .

[26]  Vimla L. Patel,et al.  Using usability heuristics to evaluate patient safety of medical devices , 2003, J. Biomed. Informatics.

[27]  P ? ? ? ? ? ? ? % ? ? ? ? , 1991 .

[28]  Jennifer Dempsey,et al.  The design and implementation of an Interactive Computerised Decision Support Framework (ICDSF) as a strategy to improve nursing students' clinical reasoning skills. , 2011, Nurse education today.

[29]  Carl Thompson,et al.  Do educational interventions improve nurses' clinical decision making and judgement? A systematic review. , 2011, International journal of nursing studies.

[30]  Ann L. Fruhling,et al.  An Evaluation of the Usability of a Computerized Decision Support System for Nursing Homes , 2011, Applied Clinical Informatics.

[31]  M. Oermann,et al.  Clinical Teaching Strategies in Nursing , 1999 .

[32]  Joy Higgs,et al.  Clinical decision making and multiple problem spaces , 2008 .

[33]  Transforming and scaling up health professionals , 2013 .

[34]  Amy Shirong Lu,et al.  Serious Games for Healthcare: Applications and Implications. , 2013, Games for health journal.

[35]  Kristina Thomas Dreifuerst,et al.  Using debriefing for meaningful learning to foster development of clinical reasoning in simulation. , 2012, The Journal of nursing education.

[36]  Pablo Moreno-Ger,et al.  Usability Testing for Serious Games: Making Informed Design Decisions with User Data , 2012, Adv. Hum. Comput. Interact..

[37]  P. Aaltonen,et al.  Public Health Nursing Student Home Visit Preparation: The Role of Simulation in Increasing Confidence , 2010, Home healthcare nurse.

[38]  Clint A. Bowers,et al.  Serious Games Usability Testing: How to Ensure Proper Usability, Playability, and Effectiveness , 2011, HCI.

[39]  Mateu Sbert,et al.  Serious games for health , 2013, Entertain. Comput..

[40]  Lyndon Godsall,et al.  Virtual Clinical Simulation: The State of the Science , 2013 .

[41]  Lucio Tommaso De Paolis,et al.  A Comprehensive Review of Serious Games in Health Professions , 2014, Int. J. Comput. Games Technol..

[42]  Jone Tiffany,et al.  Facilitating Learning Through Virtual Reality Simulation: Welcome to Nightingale Isle , 2014 .

[43]  James R. Lewis,et al.  Psychometric Evaluation of the PSSUQ Using Data from Five Years of Usability Studies , 2002, Int. J. Hum. Comput. Interact..

[44]  João A. Dias,et al.  A New Methodology of Design and Development of Serious Games , 2014, Int. J. Comput. Games Technol..

[45]  Monique W. M. Jaspers,et al.  A comparison of usability methods for testing interactive health technologies: Methodological aspects and empirical evidence , 2009, Int. J. Medical Informatics.

[46]  Lázaro Rodríguez Ariza,et al.  Blended learning in higher education: Students' perceptions and their relation to outcomes , 2011, Comput. Educ..

[47]  Ann L. Fruhling,et al.  The influence of user interface usability on rural consumers' trust of e-health services , 2006, Int. J. Electron. Heal..

[48]  Abdulmotaleb El-Saddik,et al.  An Overview of Serious Games , 2014, Int. J. Comput. Games Technol..

[49]  Shelley T. Yeager,et al.  Incorporating High-fidelity Simulation Technology into Community Health Nursing Education , 2010 .

[50]  Inna Popil,et al.  A game-based strategy for the staff development of home health care nurses. , 2015, Journal of continuing education in nursing.

[51]  Pirashanthie Vivekananda-Schmidt,et al.  Learning decision making through serious games , 2016, The clinical teacher.

[52]  Elizabeth Diener,et al.  Simulating care: technology-mediated learning in twenty-first century nursing education. , 2012, Nursing forum.

[53]  Adam Dubrowski,et al.  Bringing Community Health Nursing Education to Life with Serious Games , 2011 .

[54]  L. Shulman,et al.  Educating Nurses: A Call for Radical Transformation , 2009 .

[55]  Luca Chittaro,et al.  Evaluation of a 3D serious game for advanced life support retraining , 2013, Int. J. Medical Informatics.

[56]  Jiajie Zhang,et al.  TURF: Toward a unified framework of EHR usability , 2011, J. Biomed. Informatics.

[57]  Nancy M Dluhy,et al.  Modelling novice clinical reasoning for a computerized decision support system. , 2005, Journal of advanced nursing.

[58]  Leonard A. Annetta The “I's” Have It: A Framework for Serious Educational Game Design , 2010 .

[59]  Bill Kapralos,et al.  Virtual Simulations and Serious Games in Community Health Nursing Education: A Review of the Literature , 2014 .

[60]  Yanika Kowitlawakul,et al.  Exploring the use of standardized patients for simulation-based learning in preparing advanced practice nurses. , 2015, Nurse education today.

[61]  N. Anthonisen,et al.  Chronic obstructive pulmonary disease (COPD). , 1998, American journal of respiratory and critical care medicine.