Scenarios – Part 4 : The Future Rosson , Carroll & Rodi 1 Teaching Computer Scientists to Make Use
暂无分享,去创建一个
[1] Alan Cooper,et al. The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity (2nd Edition) , 1999 .
[2] John M. Carroll,et al. Designing Interaction: Psychology at the Human-Computer Interface , 1991 .
[3] Deborah J. Mayhew,et al. The usability engineering lifecycle , 1999, CHI Extended Abstracts.
[4] John M. Carroll,et al. Making Use: Scenario-Based Design of Human-Computer Interactions , 2000 .
[5] Mary Beth Rosson,et al. Usability Engineering: Scenario-based Development of Human-Computer Interaction , 2001 .
[6] Fred P. Brooks,et al. The Mythical Man-Month , 1975, Reliable Software.
[7] P. Kidwell,et al. The mythical man-month: Essays on software engineering , 1996, IEEE Annals of the History of Computing.
[8] Allen Newell,et al. The psychology of human-computer interaction , 1983 .
[9] T.M. Duffy,et al. Scenario-Based Design: Envisioning Work and Technology in System Development [Book Review] , 1996, IEEE Transactions on Professional Communication.
[10] A. Bandura. Perceived Self-Efficacy in Cognitive Development and Functioning , 1993, Educational Psychologist.
[11] Mary Beth Rosson,et al. Getting around the task-artifact cycle: how to make claims and design by scenario , 1992, TOIS.
[12] David Leake,et al. Case-Based Reasoning: Experiences, Lessons and Future Directions , 1996 .
[13] Tom Carey,et al. ACM SIGCHI Curricula for Human-Computer Interaction , 1992 .
[14] Barry W. Boehm,et al. A spiral model of software development and enhancement , 1986, Computer.
[15] Mary Beth Rosson,et al. The task-artifact cycle , 1991 .
[16] John C. Thomas,et al. Metaphor and the Cognitive Representation of Computing Systems , 1982, IEEE Transactions on Systems, Man, and Cybernetics.
[17] Gary W. Strong,et al. New directions in human-computer interaction: education, research, and practice , 1995, INTR.