Playability heuristics for mobile games
暂无分享,去创建一个
[1] Thomas W. Malone,et al. What makes things fun to learn? heuristics for designing instructional computer games , 1980, SIGSMALL '80.
[2] Michael J. Muller,et al. Validating an extension to participatory heuristic evaluation: quality of work and quality of work life , 1995, CHI 95 Conference Companion.
[3] Staffan Björk,et al. Patterns In Game Design , 2004 .
[4] Ernest Adams,et al. Andrew Rollings and Ernest Adams on Game Design , 2003 .
[5] Raph Koster,et al. Developing Online Games: An Insider's Guide , 2003 .
[6] Jakob Nielsen,et al. Usability engineering , 1997, The Computer Science and Engineering Handbook.
[7] Bob Bates,et al. Game Design , 2004 .
[8] Eric W. Rothenbuhler,et al. Communication and Community , 2000 .
[9] Heather Desurvire,et al. Using heuristics to evaluate the playability of games , 2004, CHI EA '04.
[10] Aki Järvinen,et al. Communication and Community in Digital Entertainment Services. Prestudy Research Report , 2002 .
[11] Jakob Nielsen,et al. Enhancing the explanatory power of usability heuristics , 1994, CHI '94.
[12] J Salvage. Better by design. , 2001, Nursing times.
[13] Ken Wallace,et al. Better by design , 1989 .
[14] Thomas W. Malone,et al. Heuristics for designing enjoyable user interfaces: Lessons from computer games , 1982, CHI '82.
[15] Jakob Nielsen,et al. Heuristic evaluation of user interfaces , 1990, CHI '90.
[16] Melissa A. Federoff,et al. HEURISTICS AND USABILITY GUIDELINES FOR THE CREATION AND EVALUATION OF FUN IN VIDEO GAMES , 2002 .