ASSESSING WHAT PLAYERS LEARNED IN SERIOUS GAMES: IN SITU DATA COLLECTION, INFORMATION TRAILS, AND QUANTITATIVE ANALYSIS

What do students really learn as they play videogames for learning? Are they learning the content presented to them, or merely how to play the game? Educators want serious games that “inform, monitor, assess and appraise” students throughout the games and scientific evidence verifying the process. Likewise, policy-makers often require rigorous, large-scale empirical studies to help them determine if new technology, such as the serious games, could be effective in practice.

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