GAMING DISORDER IS NOT LIMITED TO THE INTERNET: A COMPARATIVE STUDY BETWEEN OFFLINE AND ONLINE GAMERS

The Problem Video Game Playing (PVP) scale, considered as one of the best measures for the assessment of the Internet Gaming Disorder (IGD), has been utilized for the diagnosis and analysis of this disorder but it is still unknown whether this or any other scale can be utilized equally for online and offline gaming. Young offline (n = 512) and online (n = 314) gamers completed a survey including the PVP, Severity of Dependence Scale, patterns of play, and other measures of playing to excess, and the psychometric and diagnostic properties of the PVP were analyzed and compared. The scale reliability, factorial validity and construct validity were similar in both samples and were adequate. We found a common pattern of relationships between answers to the scale and other measures of playing to excess, but online games presented a higher potential for the development of addictive problems. Suggestions regarding the concept and diagnosis of video game addiction are presented.

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