A comparative study of awareness methods for peer‐to‐peer distributed virtual environments
暂无分享,去创建一个
[1] José Duato,et al. A scalable synchronization technique for distributed virtual environments based on networked-server architectures , 2006, 2006 International Conference on Parallel Processing Workshops (ICPPW'06).
[2] Martin Mauve,et al. Local-lag and timewarp: providing consistency for replicated continuous applications , 2004, IEEE Transactions on Multimedia.
[3] Yoshihiro Kawahara,et al. A Peer-to-Peer Message Exchange Scheme for Large-Scale Networked Virtual Environments , 2002, Telecommun. Syst..
[4] Shih-Fu Chang,et al. Quad-tree segmentation for texture-based image query , 1994, MULTIMEDIA '94.
[5] Silvia Rueda,et al. On the Characterization of Peer-To-Peer Distributed Virtual Environments , 2007, 2007 IEEE Virtual Reality Conference.
[6] Robin Wolff,et al. Controlling Consistency within Collaborative Virtual Environments , 2004, Eighth IEEE International Symposium on Distributed Simulation and Real-Time Applications.
[7] Maja Matijasevic,et al. Application of a multi-user distributed virtual environment framework to mobile robot teleoperation over the Internet , 2002 .
[8] Thor Alexander. Massively Multiplayer Game Development , 2004 .
[9] Shun-Yun Hu,et al. VON: a scalable peer-to-peer network for virtual environments , 2006, IEEE Network.
[10] Sandeep Singhal,et al. Networked virtual environments , 1999 .
[11] Christophe Diot,et al. Design and evaluation of MiMaze a multi-player game on the Internet , 1998, Proceedings. IEEE International Conference on Multimedia Computing and Systems (Cat. No.98TB100241).
[12] José Duato,et al. Improving the performance of distributed virtual environment systems , 2005, IEEE Transactions on Parallel and Distributed Systems.
[13] T. Kaukoranta,et al. A Review on Networking and Multiplayer Computer Games , 2002 .
[14] Rynson W. H. Lau,et al. A Trajectory-Preserving Synchronization Method for Collaborative Visualization , 2006, IEEE Transactions on Visualization and Computer Graphics.
[15] Manuel Menezes de Oliveira Neto,et al. Components for Distributed Virtual Environments , 1999, Presence: Teleoperators & Virtual Environments.
[16] Mark Claypool,et al. The effect of latency on user performance in Real-Time Strategy games , 2005, Comput. Networks.
[17] Chris Greenhalgh,et al. Awareness-based communication management in the MASSIVE systems , 1998, Distributed Syst. Eng..
[18] R.M. Fujimoto,et al. Time Management in the DoD High Level Architecture , 1996, Proceedings of Symposium on Parallel and Distributed Tools.
[19] Hanan Samet,et al. Foundations of multidimensional and metric data structures , 2006, Morgan Kaufmann series in data management systems.
[20] Chris Greenhalgh. Analysing movement and world transitions in virtual reality tele-conferencing , 1997, ECSCW.
[21] Honghui Lu,et al. Peer-to-peer support for massively multiplayer games , 2004, IEEE INFOCOM 2004.
[22] John C. S. Lui,et al. An Efficient Partitioning Algorithm for Distributed Virtual Environment Systems , 2002, IEEE Trans. Parallel Distributed Syst..
[23] Christian H. Bischof,et al. VIRACOCHA: An Efficient Parallelization Framework for Large-Scale CFD Post-Processing in Virtual Environments , 2004, Proceedings of the ACM/IEEE SC2004 Conference.
[24] Rynson W. H. Lau,et al. A multi-server architecture for distributed virtual walkthrough , 2002, VRST '02.
[25] Diomidis Spinellis,et al. A survey of peer-to-peer content distribution technologies , 2004, CSUR.
[26] Judith S. Dahmann,et al. Creating Computer Simulation Systems: An Introduction to the High Level Architecture , 1999 .
[27] Cyberspace CHRISTOS BOURAS. A Distributed Virtual Learning Centre in , 1998 .
[28] Michael Zyda,et al. A Taxonomy for Networked Virtual Environments , 1997, IEEE Multim..
[29] D. C. Miller,et al. SIMNET: the advent of simulator networking , 1995, Proc. IEEE.
[30] Shun-Yun Hu,et al. Scalable peer-to-peer networked virtual environment , 2004, NetGames '04.
[31] Leonidas J. Guibas,et al. Primitives for the manipulation of general subdivisions and the computation of Voronoi diagrams , 1983, STOC.
[32] Stephen John Turner,et al. Time-space consistency in large-scale distributed virtual environments , 2004, TOMC.
[33] José Manuel Rebordão,et al. mWorld: A Multiuser 3D Virtual Environment , 1997, IEEE Computer Graphics and Applications.
[34] Gwendal Simon,et al. Solipsis: A Massively Multi-Participant Virtual World , 2003, PDPTA.
[35] Hanan Samet,et al. Hierarchical representations of collections of small rectangles , 1988, CSUR.
[36] José Duato,et al. Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures , 2006, Computer Graphics International.
[37] Hanan Samet,et al. The Quadtree and Related Hierarchical Data Structures , 1984, CSUR.
[38] Richard C. Waters,et al. Building Multiuser Interactive Multimedia Environments at MERL , 1995, IEEE Multim..
[39] Juan M. Orduña,et al. Workload Characterization in Multiplayer Online Games , 2006, ICCSA.
[40] Sudhakar Yalamanchili,et al. Interconnection Networks: An Engineering Approach , 2002 .
[41] Michael Zyda,et al. Exploiting reality with multicast groups , 1995, IEEE Computer Graphics and Applications.