Seniors' Acceptance of Virtual Humanoid Agents

This paper reports on a study conducted as part of the EU EMPATHIC project, whose goal is to develop an empathic virtual coach capable of enhancing seniors’ well-being, focusing on user requirements and expectations with respect to participants’ age and technology experiences (i.e. participants’ familiarity with technological devices such as smartphones, laptops, and tablets). The data shows that seniors’ favorite technological device is the smartphone, and this device was also the one that scored the highest in terms of easiness to use. We found statistically significant differences on the preferences expressed by seniors toward the gender of the agents. Seniors (independently from their gender) prefer to interact with female humanoid agents on both the pragmatic and hedonic dimensions of an interactive system and are more in favor to commit themselves in a long-lasting interaction with them. In addition, we found statistically significant effects of the seniors’ technology savviness on the hedonic qualities of the proposed interactive systems. Seniors with technological experience felt less motivated and judged the proposed agents less captivating, exciting, and appealing.

[1]  Christophoros Christophorou,et al.  Virtual Partners for Seniors: Analysis of the Users' Preferences and Expectations on Personality and Appearance , 2015, AmI.

[2]  J. Bailenson,et al.  Virtual Humans and Persuasion: The Effects of Agency and Behavioral Realism , 2007 .

[3]  Timothy W. Bickmore,et al.  The Right Agent for the Job? - The Effects of Agent Visual Appearance on Task Domain , 2014, IVA.

[4]  D McDaid,et al.  Promoting mental well-being in the workplace: A European policy perspective , 2005, International review of psychiatry.

[5]  C. Nass,et al.  When a Talking-Face Computer Agent Is Half-Human and Half-Humanoid: Human Identity and Consistency Preference. , 2007 .

[6]  M. S. Hawley,et al.  A Voice-Input Voice-Output Communication Aid for People With Severe Speech Impairment , 2013, IEEE Transactions on Neural Systems and Rehabilitation Engineering.

[7]  Stefan Kopp,et al.  Virtual Agents as Daily Assistants for Elderly or Cognitively Impaired People - Studies on Acceptance and Interaction Feasibility , 2013, IVA.

[8]  Nicole C. Krämer,et al.  A Categorization of Virtual Agent Appearances and a Qualitative Study on Age-Related User Preferences , 2017, IVA.

[9]  Vanessa Evers,et al.  Robots to motivate elderly people: Present and future challenges , 2013, 2013 IEEE RO-MAN.

[10]  Fred D. Davis Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology , 1989, MIS Q..

[11]  P. Cuijpers,et al.  Prevention of major depression. , 2010, Annual review of clinical psychology.

[12]  Soo Youn Oh,et al.  Let the Avatar Brighten Your Smile: Effects of Enhancing Facial Expressions in Virtual Environments , 2016, PloS one.

[13]  Anna Esposito,et al.  Assessing Voice User Interfaces: The vassist system prototype , 2014, 2014 5th IEEE Conference on Cognitive Infocommunications (CogInfoCom).

[14]  Marc Hassenzahl,et al.  The Interplay of Beauty, Goodness, and Usability in Interactive Products , 2004, Hum. Comput. Interact..

[15]  D. Leutner,et al.  Teaching Learning Strategies with a Pedagogical Agent , 2010, J. Media Psychol. Theor. Methods Appl..

[16]  Stuart G Parker,et al.  Telecare for an ageing population? , 2013, Age and ageing.