오픈소스 하드웨어와 디자인을 융합한 체험교육프로그램 개발 및 활용방안
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In industrial society where goods are precisely produced in high speed, the purpose of education was to teach knowledge quickly and easily. The direction of education in the convergence age is to foster human resources who search for creatively with interest and confidence and enjoy new challenges. The acronym for science, technology, engineering, art, and mathematics is STEAM, and to raise grounding for such areas is convergent human resources training. Education trend today is to foster creative and convergent human resources in a society polarized by rapid development of cutting-edge science and technology and accelerated globalization. In this context, an education program is planned and applied for high school students who have less opportunity to participate in the convergence education or programs of creative experience activity compared to elementary and middle students because of college entrance examination oriented education. This program is a convergent education contents where electronic engineering and design are converged, utilizing an open source hardware named "Aduino", and it provides opportunity for students of arts and humanities to study science, technology, and applied contents, along with university students and experts. Moreover, a program of online-based video education is planned and operated for elementary school students to provide these education contents to students living on islands. Further directions for convergent education program and related methods which can be variously applied are surveyed based on the development purpose of education program and the result from its operation.