Misperception of egocentric distances in virtual environments: More a question of training than a technological issue?

Abstract Findings from virtual reality applications in general and driving or flight simulators in particular, are frequently generalized to the study of human behavior. Thus, it is crucial to ensure that the virtuality of the experimental setup has little or no effect on perception of space and motion. Most studies show that observers immersed in virtual environments (VE) perceive virtual space as compressed relative to the real world, resulting in systematic underestimations of egocentric distance. Parallax and stereopsis, known to be important depth cues for distance perception, at least for short distances, are rarely used together in driving simulators, so their interactive role during driving tasks is still not clear. Inter-individual differences in misperception are also referred to, though few studies have explored this. The aim of this study was, first, to determine whether egocentric distance perception in driving simulation depends on two depth cues, binocular disparity and motion parallax, and, second, to examine the effect of inter-individual differences. Several conditions were tested, both with and without stereoscopic vision of the scene and/or motion parallax of the head. We focused first on a range of long distances, 40–80 m (Experiment 1) and subsequently widened the range to distances from 5 to 80 m, thereby including short distances where stereopsis should be more relevant (Experiment 2). The study reveals great inter-individual variability, clearly distinguishing two participant profiles. However, results suggest that such differences do not depend on the availability of motion parallax and stereoscopic vision. The findings also show that an initial familiarization phase, under conditions similar to those of the experiments, can be predictive of participants’ perceptual behavior.

[1]  Colin Ware,et al.  The Importance of Stereo and Eye-Coupled Perspective for Eye-Hand Coordination in Fish Tank VR , 2004, Presence: Teleoperators & Virtual Environments.

[2]  H J Howard,et al.  A Test for the Judgment of Distance. , 1919, Transactions of the American Ophthalmological Society.

[3]  Walter C. Gogel,et al.  A comparison of oculomotor and motion parallax cues of egocentric distance , 1979, Vision Research.

[4]  Bernard Baumberger,et al.  Perception of relative distance in a driving simulator1,2 , 2005 .

[5]  J. Reason Relations between motion sickness susceptibility, the spiral after-effect and loudness estimation. , 1968, British journal of psychology.

[6]  Michael Jenkin,et al.  Humans can use optic flow to estimate distance of travel , 2001, Vision Research.

[7]  Bernard D. Adelstein,et al.  Localization of a Time-Delayed, Monocular Virtual Object Superimposed on a Real Environment , 2000, Presence: Teleoperators & Virtual Environments.

[8]  Peter Willemsen,et al.  Effects of Stereo Viewing Conditions on Distance Perception in Virtual Environments , 2008, PRESENCE: Teleoperators and Virtual Environments.

[9]  Michel Chambon,et al.  Embodied perception with others? bodies in mind: Stereotype priming influence on the perception of spatial environment , 2009 .

[10]  Bob G. Witmer,et al.  Judging Perceived and Traversed Distance in Virtual Environments , 1998, Presence.

[11]  J. Gibson The perception of the visual world , 1951 .

[12]  W. Epstein,et al.  Perceiving Distance: A Role of Effort and Intent , 2004, Perception.

[13]  Jacques Bergeron,et al.  A Driving Simulator Study on the Perception of Distances in Situations of Car-Following and Overtaking , 2006 .

[14]  Christine J. Ziemer,et al.  Estimating distance in real and virtual environments: Does order make a difference? , 2009, Attention, perception & psychophysics.

[15]  Sheena Rogers Perceiving Pictorial Space , 1995 .

[16]  Wendy J Adams,et al.  Bayesian modeling of cue interaction: bistability in stereoscopic slant perception. , 2003, Journal of the Optical Society of America. A, Optics, image science, and vision.

[17]  Corinne Roumes,et al.  Distance Estimation in a 3-D Imaging Display , 2001 .

[18]  S. Palmer Vision Science : Photons to Phenomenology , 1999 .

[19]  Peter Willemsen,et al.  The Influence of Restricted Viewing Conditions on Egocentric Distance Perception: Implications for Real and Virtual Indoor Environments , 2005, Perception.

[20]  Paul Sharkey,et al.  Estimation of Distances in Virtual Environments Using Size Constancy , 2009, Int. J. Virtual Real..

[21]  J. Moran,et al.  Sensation and perception , 1980 .

[22]  Thomas A. DeFanti,et al.  Size-Constancy in the CAVE , 2007, PRESENCE: Teleoperators and Virtual Environments.

[23]  Bernard Baumberger,et al.  Could a “Monocular Advantage Effect” Be Measured in Driving Simulation? , 2007 .

[24]  Jeanine K. Stefanucci,et al.  The Role of Effort in Perceiving Distance , 2003, Psychological science.

[25]  R. Jacobs What determines visual cue reliability? , 2002, Trends in Cognitive Sciences.

[26]  Laurence R. Harris,et al.  Travel distance estimation from visual motion by leaky path integration , 2007, Experimental Brain Research.

[27]  J. Philbeck,et al.  Comparison of two indicators of perceived egocentric distance under full-cue and reduced-cue conditions , 1997 .

[28]  William B. Thompson,et al.  Revisiting the effect of quality of graphics on distance judgments in virtual environments: A comparison of verbal reports and blind walking , 2009, Attention, perception & psychophysics.

[29]  H. Ono,et al.  Depth perception as a function of motion parallax and absolute-distance information. , 1986, Journal of experimental psychology. Human perception and performance.

[30]  A. Kemeny,et al.  Evaluating perception in driving simulation experiments , 2003, Trends in Cognitive Sciences.

[31]  B Rogers,et al.  Motion Parallax as an Independent Cue for Depth Perception , 1979, Perception.

[32]  G P Bingham,et al.  Accommodation, occlusion, and disparity matching are used to guide reaching: a comparison of actual versus virtual environments. , 2001, Journal of experimental psychology. Human perception and performance.

[33]  William Schiff,et al.  Perception: An applied approach , 1980 .

[34]  Jodie M. Plumert,et al.  Distance perception in real and virtual environments , 2004, APGV '04.

[35]  James E. Cutting,et al.  Chapter 3 – Perceiving Layout and Knowing Distances: The Integration, Relative Potency, and Contextual Use of Different Information about Depth* , 1995 .

[36]  Sarah H Creem-Regehr,et al.  The Importance of a Visual Horizon for Distance Judgments under Severely Degraded Vision , 2011, Perception.

[37]  S. Creem-Regehr Updating space during imagined self- and array translations , 2003, Memory & cognition.

[38]  Marina Kolesnik,et al.  Estimation of travel distance from visual motion in virtual environments , 2007, TAP.

[39]  C. Wheatstone XVIII. Contributions to the physiology of vision. —Part the first. On some remarkable, and hitherto unobserved, phenomena of binocular vision , 1962, Philosophical Transactions of the Royal Society of London.

[40]  S. H. Ferris Motion parallax and absolute distance. , 1972, Journal of experimental psychology.

[41]  Boris M. Velichkovsky,et al.  The perception of egocentric distances in virtual environments - A review , 2013, ACM Comput. Surv..