Recent Advances in Augmented Reality

In 1997, Azuma published a survey on augmented reality (AR). Our goal is to complement, rather than replace, the original survey by presenting representative examples of the new advances. We refer one to the original survey for descriptions of potential applications (such as medical visualization, maintenance and repair of complex equipment, annotation, and path planning); summaries of AR system characteristics (such as the advantages and disadvantages of optical and video approaches to blending virtual and real, problems in display focus and contrast, and system portability); and an introduction to the crucial problem of registration, including sources of registration error and error-reduction strategies.

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[72]  Nassir Navab,et al.  Merging visible and invisible: two Camera-Augmented Mobile C-arm (CAMC) applications , 1999, Proceedings 2nd IEEE and ACM International Workshop on Augmented Reality (IWAR'99).

[73]  Leonard McMillan,et al.  Post-rendering 3D warping , 1997, SI3D.

[74]  Ivan E. Sutherland,et al.  A head-mounted three dimensional display , 1968, AFIPS Fall Joint Computing Conference.

[75]  Richard L. Holloway,et al.  Registration Error Analysis for Augmented Reality , 1997, Presence: Teleoperators & Virtual Environments.

[76]  Ron Frederick,et al.  Audio aura: light-weight audio augmented reality , 1997, UIST '97.

[77]  Jun Rekimoto,et al.  Augment-able reality: situated communication through physical and digital spaces , 1998, Digest of Papers. Second International Symposium on Wearable Computers (Cat. No.98EX215).

[78]  Steven K. Feiner,et al.  A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment , 1997, Digest of Papers. First International Symposium on Wearable Computers.

[79]  Adam L. Janin,et al.  Several devils in the details: making an AR application work in the airplane factory , 1999 .

[80]  Makoto Sato,et al.  4 + 4 Fingers Manipulating Virtual Objects in Mixed-Reality Environment , 2002, Presence: Teleoperators & Virtual Environments.

[81]  Hiroyuki Ohno,et al.  An optical see-through display for mutual occlusion of real and virtual environments , 2000, Proceedings IEEE and ACM International Symposium on Augmented Reality (ISAR 2000).

[82]  Yongduek Seo,et al.  Weakly calibrated video-based augmented reality: embedding and rendering through virtual camera , 2000, Proceedings IEEE and ACM International Symposium on Augmented Reality (ISAR 2000).

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[85]  Greg Welch,et al.  SCAAT: incremental tracking with incomplete information , 1997, SIGGRAPH.

[86]  Jennifer Healey,et al.  Augmented Reality through Wearable Computing , 1997, Presence: Teleoperators & Virtual Environments.

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[90]  Ulrich Neumann,et al.  A multi-ring fiducial system and an intensity-invariant detection method for scalable augmented reality , 1999 .

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[92]  Steven K. Feiner,et al.  Enveloping users and computers in a collaborative 3D augmented reality , 1999, Proceedings 2nd IEEE and ACM International Workshop on Augmented Reality (IWAR'99).

[93]  Alex Pentland,et al.  Stochasticks: augmenting the billiards experience with probabilistic vision and wearable computers , 1997, Digest of Papers. First International Symposium on Wearable Computers.

[94]  Yasuhiro Mukaigawa,et al.  Photometric image-based rendering for virtual lighting image synthesis , 1999, Proceedings 2nd IEEE and ACM International Workshop on Augmented Reality (IWAR'99).

[95]  Frank Biocca,et al.  Virtual Eyes Can Rearrange Your Body: Adaptation to Visual Displacement in See-Through, Head-Mounted Displays , 1998, Presence.

[96]  Marius S. Vassiliou,et al.  A wearable augmented reality testbed for navigation and control, built solely with commercial-off-the-shelf (COTS) hardware , 2000, Proceedings IEEE and ACM International Symposium on Augmented Reality (ISAR 2000).