FrameBox and MirrorBox: tools and guidelines to support designers in prototyping interfaces for 3D displays
暂无分享,去创建一个
[1] Mtm Marc Lambooij,et al. Visual Discomfort and Visual Fatigue of Stereoscopic Displays: A Review , 2009 .
[2] Tobias Höllerer,et al. Stereoscopic Highlighting: 2D Graph Visualization on Stereo Displays , 2011, IEEE Transactions on Visualization and Computer Graphics.
[3] Atanas Gotchev,et al. Relative importance of depth cues on portable autostereoscopic display , 2010, MoViD '10.
[4] Joseph J. LaViola,et al. Creating and analyzing stereoscopic 3D graphical user interfaces in digital games , 2013, CHI.
[5] Niels Henze,et al. Perceiving layered information on 3D displays using binocular disparity , 2013, PerDis '13.
[6] Austin Henderson,et al. Interaction design: beyond human-computer interaction , 2002, UBIQ.
[7] A. Treisman,et al. A feature-integration theory of attention , 1980, Cognitive Psychology.
[8] Jonna Häkkilä,et al. Design and evaluation of mobile phonebook application with stereoscopic 3D user interface , 2013, CHI Extended Abstracts.
[9] Darren Leigh,et al. The calder toolkit: wired and wireless components for rapidly prototyping interactive devices , 2004, DIS '04.
[10] Mark Baskinger. COVER STORYPencils before pixels: a primer in hand-generated sketching , 2008, INTR.
[11] Ken Nakayama,et al. Serial and parallel processing of visual feature conjunctions , 1986, Nature.
[12] Jonna Häkkilä,et al. Evaluating depth illusion as method of adding emphasis in autostereoscopic mobile displays , 2011, Mobile HCI.
[13] Y. Yeh,et al. Limits of Fusion and Depth Judgment in Stereoscopic Color Displays , 1990, Human factors.
[14] David Wilson,et al. Stereoscopic 3D in video games: A review of current design practices and challenges , 2011, 2011 16th International Conference on Computer Games (CGAMES).
[15] John P. McIntire,et al. What is 3D good for? A review of human performance on stereoscopic 3D displays , 2012, Defense + Commercial Sensing.
[16] Herman Snellen,et al. Probebuchstaben zur Bestimmung der Sehschärfe , 1873 .
[17] B. Julesz. Foundations of Cyclopean Perception , 1971 .
[18] Carolyn Snyder,et al. Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces , 2003 .
[19] Yang Li,et al. Topiary: a tool for prototyping location-enhanced applications , 2004, UIST '04.
[20] Ivan Poupyrev,et al. 3D User Interfaces: Theory and Practice , 2004 .
[21] Albrecht Schmidt,et al. Support for modeling interaction with automotive user interfaces , 2011, AutomotiveUI.
[22] W. E. Hick. Quarterly Journal of Experimental Psychology , 1948, Nature.
[23] Wijnand A. IJsselsteijn,et al. Stereoscopic displays in medical domains: a review of perception and performance effects , 2009, Electronic Imaging.
[24] Jonna Häkkilä,et al. How to Use 3D in Stereoscopic Mobile User Interfaces: Study on Initial User Perceptions , 2013, MindTrek.
[25] Chadwick A. Wingrave,et al. The Value of Constraints for 3D User Interfaces , 2008, Virtual Realities.
[26] Yvonne Rogers,et al. Interaction Design: Beyond Human-Computer Interaction , 2002 .
[27] Larry F. Hodges,et al. Comparison of 3-D display formats for CAD applications , 1991, Electronic Imaging.
[28] Sebastian Boring,et al. ProjectorKit: easing rapid prototyping of interactive applications for mobile projectors , 2013, MobileHCI '13.
[29] Leena Arhippainen,et al. Studying user experiences of autostereoscopic 3D menu on touch screen mobile device , 2012, OZCHI.
[30] F. Okano,et al. PARALLAX DISTRIBUTION AND VISUAL COMFORT ON STEREOSCOPIC HDTV , 2002 .
[31] Albrecht Schmidt,et al. Is stereoscopic 3D a better choice for information representation in the car? , 2012, AutomotiveUI.
[32] Peter Khooshabeh,et al. Paper or interactive?: a study of prototyping techniques for ubiquitous computing environments , 2003, CHI Extended Abstracts.