An application of SAW to a tactile display in virtual reality

SAW has great potential for a 'tactile display' in virtual reality which provides a human virtually with varied tactile sensation of roughness, textures, and friction. From an analysis of a sliding motion of a finger on a rough surface, it is shown that the parameters of the grain are directly related to a frequency of a stick-slip vibration of friction. Thus, it is necessary for the tactile display to create dispersed sources of shear stress which can be modulated temporally with the stick-slip frequency. In our tactile display, we explore a LiNbO/sub 3/ 128/spl deg/ Y-cut substrate with a 'slider' which has around 100 steel balls with the diameter of 800[/spl mu/m] on a thin tape. Because friction between the substrate and the slider is reduced by generating SAW on the substrate, a virtual stick-slip can be created by a burst standing SAW with the carrier frequency of 15[MHz]. It is confirmed that the variable grain can be represented by controlling the burst frequency of SAW.

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