Standpoints: A Call for New Research on New and Multi-Literacies.
暂无分享,去创建一个
[1] Michael Bitz. The Comic Book Project: Literacy Outside (and Inside) The Box , 2007 .
[2] Steven E. Goodman,et al. Teaching Youth Media: A Critical Guide to Literacy, Video Production, & Social Change , 2003 .
[3] S. Heath,et al. Handbook of Research on Teaching Literacy Through the Communicative and Visual Arts , 2004 .
[4] Kelly Chandler-Olcott,et al. "Tech-Savviness" Meets Multiliteracies: Exploring Adolescent Girls' Technology-Mediated Literacy Practices , 2003 .
[5] Donna E. Alvermann,et al. Fandom and Critical Media Literacy. , 2000 .
[6] E. Arizpe,et al. A Critical Review of Research into Children’s Responses to Multimodal Texts , 2007 .
[7] Elizabeth Birr Moje,et al. "To Be Part of the Story": The Literacy Practices of Gangsta Adolescents , 2000 .
[8] Elizabeth Birr Moje,et al. The Complex World of Adolescent Literacy: Myths, Motivations, and Mysteries. , 2008, Harvard educational review.
[9] Richard E. Ferdig,et al. Technology and Reading Performance in the Middle-School Grades: A Meta-Analysis with Recommendations for Policy and Practice1 , 2008 .
[10] B. Street. Literacy in Theory and Practice , 1984 .
[11] David Buckingham,et al. Media Education and the End of the Critical Consumer , 2003 .
[12] D. Alvermann. Adolescents and Literacies in a Digital World , 2002 .
[13] Deborah Brandt,et al. Literacy as Involvement: The Acts of Writers, Readers, and Texts , 1990 .
[14] C. Lewis. Internet Communication Among Youth: New Practices and Epistemologies , 2007 .
[15] Diane Waff,et al. Reconceptualizing the literacies in adolescents' lives , 2006 .
[16] S. Derry,et al. Video Research in the Learning Sciences , 2007 .
[17] Michael C. McKenna,et al. Handbook of Literacy and Technology : Transformations in A Post-typographic World , 1998 .
[18] Bertram C. Bruce,et al. The Disappearance of Technology: Toward an Ecological Model of Literacy , 1998 .
[19] Gunther Kress,et al. Literacy in the New Media Age , 2003 .
[20] Kevin M. Leander,et al. Literacy Networks: Following the Circulation of Texts, Bodies, and Objects in the Schooling and Online Gaming of One Youth , 2006 .
[21] James Paul Gee,et al. What video games have to teach us about learning and literacy , 2007, CIE.